11984 cards found
Kjeldoran Royal Guard

Kjeldoran Royal Guard {3}{W}{W}

Creature - Human Soldier
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
Upon the frozen tundra stand the Kjeldoran Royal Guard, pikes raised, with the king's oath upon their lips.
2/5
Klauth's Will

Klauth's Will {X}{R}{R}{G}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Breathe Flame — Klauth's Will deals X damage to each creature without flying.
• Smash Relics — Destroy up to X target artifacts and/or enchantments.
  • Forgotten Realms Commander 51 321
Klement, Death Acolyte

Klement, Death Acolyte {1}{W}{B}

Legendary Creature - Tiefling Cleric
When this creature specializes, create two 2/2 black Zombie creature tokens.
3/3
Related cards: Klement, Knowledge Acolyte Klement, Life Acolyte Klement, Nature Acolyte Klement, Novice Acolyte Klement, Tempest Acolyte
  • Alchemy Horizons: Baldur's Gate
Klement, Knowledge Acolyte

Klement, Knowledge Acolyte {1}{W}{U}

Legendary Creature - Tiefling Cleric
Vigilance
When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.
3/4
Related cards: Klement, Death Acolyte Klement, Life Acolyte Klement, Nature Acolyte Klement, Novice Acolyte Klement, Tempest Acolyte
  • Alchemy Horizons: Baldur's Gate
Klement, Life Acolyte

Klement, Life Acolyte {1}{W}{W}

Legendary Creature - Tiefling Cleric
Lifelink
When this creature specializes, you get a one-time boon with "When you cast a creature spell, that creature enters with a lifelink counter on it."
3/3
Related cards: Klement, Death Acolyte Klement, Knowledge Acolyte Klement, Nature Acolyte Klement, Novice Acolyte Klement, Tempest Acolyte
  • Alchemy Horizons: Baldur's Gate
Klement, Nature Acolyte

Klement, Nature Acolyte {1}{G}{W}

Legendary Creature - Tiefling Cleric
When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token.
4/4
Related cards: Klement, Death Acolyte Klement, Knowledge Acolyte Klement, Life Acolyte Klement, Novice Acolyte Klement, Tempest Acolyte
  • Alchemy Horizons: Baldur's Gate
Klement, Novice Acolyte

Klement, Novice Acolyte {1}{W}

Legendary Creature - Tiefling Cleric
Specialize {2}
When Klement, Novice Acolyte enters, creature cards in your hand perpetually get +1/+1.
2/2
Related cards: Klement, Death Acolyte Klement, Knowledge Acolyte Klement, Life Acolyte Klement, Nature Acolyte Klement, Tempest Acolyte
  • Alchemy Horizons: Baldur's Gate
Klement, Tempest Acolyte

Klement, Tempest Acolyte {1}{R}{W}

Legendary Creature - Tiefling Cleric
Double strike
Whenever Klement, Tempest Acolyte is dealt damage, it deals that much damage to any target.
2/3
Related cards: Klement, Death Acolyte Klement, Knowledge Acolyte Klement, Life Acolyte Klement, Nature Acolyte Klement, Novice Acolyte
  • Alchemy Horizons: Baldur's Gate
Knacksaw Clique

Knacksaw Clique {3}{U}

Creature - Faerie Rogue
Flying
{1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card.
Most of the Knacksaw clique's skills were hewn from the minds of others.
1/4
  • Shadowmoor
Knickknack Ouphe

Knickknack Ouphe {X}{G}

Creature - Ouphe
This creature enters with X +1/+1 counters on it.
When this creature enters, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
1/1
  • Wilds of Eldraine Commander 18 54
Knife and Death

Knife and Death {2}{B}{B}

Sorcery
Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
  • Unfinity 77 363
Knight Exemplar

Knight Exemplar {1}{W}{W}

Creature - Human Knight
First strike
Other Knight creatures you control get +1/+1 and have indestructible.
2/2
Knight Paladin

Knight Paladin {5}

Artifact - Vehicle
Trample
Rapid-fire Battle Cannon — When this Vehicle enters, it deals 4 damage to each opponent.
Crew 1
6/6
  • Warhammer 40,000 Commander 160 160★
Knight Rampager

Knight Rampager {4}{R}

Artifact Creature - Knight
Trample
Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able.
When this creature dies, it deals 4 damage to target opponent chosen at random.
6/5
  • Warhammer 40,000 Commander 80 80★
Knight of Autumn

Knight of Autumn {1}{G}{W}

Creature - Dryad Knight
When this creature enters, choose one —
• Put two +1/+1 counters on this creature.
• Destroy target artifact or enchantment.
• You gain 4 life.
2/1
Knight of Lost Causes

Knight of Lost Causes {W}{W}

Creature - Human Knight
Vigilance
As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
2/2
  • Mystery Booster 2
Knight of New Alara

Knight of New Alara {2}{G}{W}

Creature - Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
"I embrace all of Alara, Grixis as much as Bant. Let my former home call me traitor. I do this not for accolades, but because it is right."
2/2
Knight of the Ebon Legion

Knight of the Ebon Legion {B}

Creature - Vampire Knight
{2}{B}: This creature gets +3/+3 and gains deathtouch until end of turn.
At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature.
1/2
Related card: Raddic, Tal Zealot
  • Core Set 2020 Promos 105p 105s
  • Core Set 2020
Knight of the Reliquary

Knight of the Reliquary {1}{G}{W}

Creature - Human Knight
This creature gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
"Knowledge of Bant's landscape and ruins is a weapon that the invaders can't comprehend."
—Elspeth
2/2
Knight of the White Orchid

Knight of the White Orchid {W}{W}

Creature - Human Knight
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2/2
Knight-Captain of Eos

Knight-Captain of Eos {4}{W}

Creature - Human Knight
When this creature enters, create two 1/1 white Soldier creature tokens.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
The strength of Bant's caste system is the unfailing loyalty of its meekest members.
2/2
Knight-Errant of Eos

Knight-Errant of Eos {4}{W}

Creature - Human Knight
Convoke
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
4/4
Related card: Emmara, Voice of the Conclave
  • March of the Machine Promos 26p 26s
  • March of the Machine 26 346
Knights of Thorn

Knights of Thorn {3}{W}

Creature - Human Knight
Protection from red; banding
"With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks."
—Tivadar of Thorn, History of the Goblin Wars
2/2
Knights' Charge

Knights' Charge {1}{W}{B}

Enchantment
Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.
{6}{W}{B}, Sacrifice this enchantment: Return all Knight creature cards from your graveyard to the battlefield.
"By hoof, wing, or paw. For the realm!"
—Syr Gwyn, Hero of Ashvale
Knollspine Dragon

Knollspine Dragon {5}{R}{R}

Creature - Dragon
Flying
When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
It woke to find a vast world in need of a master.
7/5