29661 cards found
Braingeyser

Braingeyser {X}{U}{U}

Sorcery
Target player draws X cards.
Related card: Garth One-Eye
Burrowing

Burrowing {R}

Enchantment - Aura
Enchant creature
Enchanted creature has mountainwalk.
Camouflage

Camouflage {G}

Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so.
Castle

Castle {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
Celestial Prism

Celestial Prism {3}

Artifact
{2}, {T}: Add one mana of any color.
Channel

Channel {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Chaos Orb

Chaos Orb {2}

Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Chaoslace

Chaoslace {R}

Instant
Target spell or permanent becomes red.
Circle of Protection: Blue

Circle of Protection: Blue {1}{W}

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0/4
Clone

Clone {3}{U}

Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
Cockatrice

Cockatrice {3}{G}{G}

Creature - Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
Consecrate Land

Consecrate Land {W}

Enchantment - Aura
Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Conservator

Conservator {4}

Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Contract from Below

Contract from Below {B}

Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Conversion

Conversion {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.
Copper Tablet

Copper Tablet {2}

Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
Copy Artifact

Copy Artifact {1}{U}

Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Craw Wurm

Craw Wurm {4}{G}{G}

Creature - Wurm
The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
Creature Bond

Creature Bond {1}{U}

Enchantment - Aura
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.