366 cards found
Blaster, Combat DJ
Blaster, Morale Booster

Blaster, Combat DJ {3}{R}{G}

Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{R}{G}
Other nontoken artifact creatures and Vehicles you control have modular 1.
Whenever you put one or more +1/+1 counters on Blaster, convert it.
3/3
Card has other part: Blaster, Morale Booster
  • Transformers 8a 22a
Blaster, Morale Booster
Blaster, Combat DJ

Blaster, Morale Booster

Legendary Artifact
(Color indicator: Blaster, Morale Booster is red and green)
Modular 3
{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
Card has other part: Blaster, Combat DJ
  • Transformers 8b 22b
Blitz Hellion

Blitz Hellion {3}{R}{G}

Creature - Hellion
Trample, haste
At the beginning of the end step, this creature's owner shuffles it into their library.
Alarans commemorated its appearances with new holidays bearing names like the Great Cataclysm and the Fall of Ilson Gate.
7/7
  • Alara Reborn
Blood

Blood {R}{G}

Sorcery
Target creature you control deals damage equal to its power to any target.
Fuse
Card has other part: Flesh
Bloodbraid Challenger

Bloodbraid Challenger {3}{R}{G}

Creature - Elf Berserker
Cascade
Haste
Escape — {3}{R}{G}, Exile three other cards from your graveyard.
Hasal knew hunting in the Rip would be dangerous. He didn't know it would be so much fun.
4/3
  • Modern Horizons 3 Commander 70 122
Bloodbraid Elf

Bloodbraid Elf {2}{R}{G}

Creature - Elf Berserker
Haste
Cascade
3/2
Boartusk Liege

Boartusk Liege {1}{R/G}{R/G}{R/G}

Creature - Goblin Knight
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
The boar leads its rider to victory in battle, but it doesn't know how close it is to becoming the victory feast.
3/4
  • Double Masters 2022 186 479
  • Shadowmoor
Boggart Ram-Gang

Boggart Ram-Gang {R/G}{R/G}{R/G}

Creature - Goblin Warrior
Haste
Wither
"We're going to need a bigger gate."
—Bowen, Barrenton guardcaptain
3/3
Bolrac-Clan Crusher

Bolrac-Clan Crusher {3}{R}{G}

Creature - Ogre Warrior
{T}, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target.
Jaharg discovered that the shapes and symmetries so pleasing to the sculptor's eye also yielded a well-balanced bludgeon.
4/4
  • Ravnica Allegiance
Boom Scholar

Boom Scholar {1}{R}{G}

Creature - Goblin Advisor
Exhaust abilities of other permanents you control cost {2} less to activate.
Exhaust{4}{R}{G}: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature.
3/3
  • Aetherdrift
Borborygmos

Borborygmos {3}{R}{R}{G}{G}

Legendary Creature - Cyclops
Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
"It's easy to see why those Gruul dirtbags follow him—the only orders he gives are 'Crush them!' and 'We eat!'"
—Teysa
6/7
Borborygmos Enraged

Borborygmos Enraged {4}{R}{R}{G}{G}

Legendary Creature - Cyclops
Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
7/6
Branching Bolt

Branching Bolt {1}{R}{G}

Instant
Choose one or both —
• Branching Bolt deals 3 damage to target creature with flying.
• Branching Bolt deals 3 damage to target creature without flying.
"Lightning lives in everything, in living flesh and growing things. It must be set free."
—Rakka Mar
Break Out

Break Out {R}{G}

Sorcery
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
"Hey, kiddo. Your ride's here."
  • Murders at Karlov Manor 190 190†
Brushfire Elemental

Brushfire Elemental {R}{G}

Creature - Elemental
Haste
This creature can't be blocked by creatures with power 2 or less.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
1/1
Burning-Tree Bloodscale

Burning-Tree Bloodscale {2}{R}{G}

Creature - Lizard Berserker
Bloodthirst 1
{2}{R}: Target creature can't block this creature this turn.
{2}{G}: Target creature blocks this creature this turn if able.
2/2
Burning-Tree Emissary

Burning-Tree Emissary {R/G}{R/G}

Creature - Human Shaman
When this creature enters, add {R}{G}.
Those who regard the Gruul as savage simpletons underestimate the subtle power of their shamans.
2/2
Burning-Tree Shaman

Burning-Tree Shaman {1}{R}{G}

Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, this creature deals 1 damage to that player.
Gruul shamans are bent on punishing the civilized. Any act more complex than rubbing sticks together or eating with utensils is met with the stinging burn of their magic.
3/4
Bustle

Bustle {4}{R/G}{R/G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
Card has other part: Hustle
  • Murders at Karlov Manor
Cabaretti Revels

Cabaretti Revels {1}{R}{G}

Enchantment
Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
  • Alchemy: New Capenna
Cactusfolk Sureshot

Cactusfolk Sureshot {2}{R}{G}

Creature - Plant Mercenary
Reach
Ward {2}
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
4/4
  • Outlaws of Thunder Junction
Cait, Cage Brawler

Cait, Cage Brawler {R}{G}

Legendary Creature - Human Warrior
During your turn, Cait has indestructible.
Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the greatest mana value among those cards or tied for greatest.
1/1
Centaur Archer

Centaur Archer {1}{R}{G}

Creature - Centaur Archer
{T}: This creature deals 1 damage to target creature with flying.
"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
—Arna Kennerüd, Skyknight
3/2
Charging War Boar

Charging War Boar {1}{R}{G}

Creature - Boar
Haste
As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample.
3/1
  • Ravnica Allegiance
Child of the Pack
Savage Packmate

Child of the Pack {2}{R}{G}

Creature - Human Werewolf
{2}{R}{G}: Create a 2/2 green Wolf creature token.
Daybound
Her face shines with youthful innocence.
2/5
Card has other part: Savage Packmate