6058 cards found
Ogre Battledriver

Ogre Battledriver {2}{R}{R}

Creature - Ogre Warrior
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn.
Ogres are driven by passion, rage, and another ogre standing behind them with a whip.
3/3
Related card: Protean War Engine
Ogre Chitterlord

Ogre Chitterlord {4}{R}{R}

Creature - Ogre Warrior
Menace
Whenever this creature enters or attacks, create two 1/1 black Rat creature tokens with "This token can't block." Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.
6/5
  • Wilds of Eldraine 319 373
Ogre Enforcer

Ogre Enforcer {3}{R}{R}

Creature - Ogre
This creature can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
"Ate up all of his siblings in the first week. A good beginning for one destined to command."
—Suka, ogre matron
4/4
  • Visions
Ogre Geargrabber

Ogre Geargrabber {4}{R}{R}

Creature - Ogre Warrior
Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.
Long reach, short attention span.
4/4
  • Scars of Mirrodin
Ogre Marauder

Ogre Marauder {1}{B}{B}

Creature - Ogre Warrior
Whenever this creature attacks, it gains "this creature can't be blocked" until end of turn unless defending player sacrifices a creature of their choice.
Once freed, the oni demanded more and more sacrifices to appease them. The ogres happily obliged.
3/1
  • Betrayers of Kamigawa
Ogre Resister

Ogre Resister {2}{R}{R}

Creature - Ogre
He didn't have a word for "home," but he knew it was something to be defended.
4/3
  • Mirrodin Besieged
Ogre Shaman

Ogre Shaman {3}{R}{R}

Creature - Ogre Shaman
{2}, Discard a card at random: This creature deals 2 damage to any target.
Ogre shamans must be bright enough to learn their invocations and dim enough to use them.
3/3
Ogre Slumlord

Ogre Slumlord {3}{B}{B}

Creature - Ogre Rogue
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token.
Rats you control have deathtouch.
"His tenement is filled with the most vile, disgusting vermin. It's infested with rats, too."
—Branko One-Ear
3/3
Ohran Frostfang

Ohran Frostfang {3}{G}{G}

Snow Creature - Snake
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Silent as a snowdrift. Inexorable as an avalanche.
2/6
Ohran Viper

Ohran Viper {1}{G}{G}

Snow Creature - Snake
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Whenever this creature deals combat damage to a player, you may draw a card.
The ohran viper is not cold-blooded. Its veins course with the same antigelid venom used to kill its prey.
1/3
Oil-Gorger Troll

Oil-Gorger Troll {3}{G}{G}

Creature - Phyrexian Troll Warrior
When this creature enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
Metal or flesh, it didn't matter—seasoned with ichor, it all tasted so good.
3/4
  • Phyrexia: All Will Be One
Oildeep Gearhulk

Oildeep Gearhulk {U}{U}{B}{B}

Artifact Creature - Construct
Lifelink, ward {1}
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
Oil-actuated inventions raised eyebrows after the Invasion, but no one could argue against the efficacy of the design.
4/4
Ojer Axonil, Deepest Might
Temple of Power

Ojer Axonil, Deepest Might {2}{R}{R}

Legendary Creature - God
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Card has other part: Temple of Power
  • The Lost Caverns of Ixalan 158a 317a
Ojer Kaslem, Deepest Growth
Temple of Cultivation

Ojer Kaslem, Deepest Growth {3}{G}{G}

Legendary Creature - God
Trample
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6/5
Card has other part: Temple of Cultivation
  • The Lost Caverns of Ixalan 204a 318a
Ojer Pakpatiq, Deepest Epoch
Temple of Cyclical Time

Ojer Pakpatiq, Deepest Epoch {2}{U}{U}

Legendary Creature - God
Flying
Whenever you cast an instant spell from your hand, it gains rebound.
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
4/3
Card has other part: Temple of Cyclical Time
  • The Lost Caverns of Ixalan 67a 315a
Ojer Taq, Deepest Foundation
Temple of Civilization

Ojer Taq, Deepest Foundation {4}{W}{W}

Legendary Creature - God
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
6/6
Card has other part: Temple of Civilization
  • The Lost Caverns of Ixalan 26a 314a
Ojutai Exemplars

Ojutai Exemplars {2}{W}{W}

Creature - Human Monk
Whenever you cast a noncreature spell, choose one —
• Tap target creature.
• This creature gains first strike and lifelink until end of turn.
• Exile this creature, then return it to the battlefield tapped under its owner's control.
4/4
Ojutai's Summons

Ojutai's Summons {3}{U}{U}

Sorcery
Create a 2/2 blue Djinn Monk creature token with flying.
Rebound
Oketra's Attendant

Oketra's Attendant {3}{W}{W}

Creature - Bird Soldier
Flying
Cycling {2}
Embalm {3}{W}{W}
3/3
Oketra's Last Mercy

Oketra's Last Mercy {1}{W}{W}

Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
To the end, all Oketra did was for others.
Okiba-Gang Shinobi

Okiba-Gang Shinobi {3}{B}{B}

Creature - Rat Ninja
Ninjutsu {3}{B}
Whenever this creature deals combat damage to a player, that player discards two cards.
3/2
Old Gnawbone

Old Gnawbone {5}{G}{G}

Legendary Creature - Dragon
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
The ancient green dragon Claugiyliamatar is often seen with a mangled corpse dangling from her mouth.
7/7
Old Man of the Sea

Old Man of the Sea {1}{U}{U}

Creature - Djinn
You may choose not to untap this creature during your untap step.
{T}: Gain control of target creature with power less than or equal to this creature's power for as long as this creature remains tapped and that creature's power remains less than or equal to this creature's power.
2/3
Related card: City in a Bottle
Old-Fashioned Vampire

Old-Fashioned Vampire {3}{B}{B}

Creature - Vampyre
Flying
This creature gets +2/+2 and has deathtouch as long as it's dark outdoors.
"Stalking hard or hardly stalking, am I right?"
3/3
  • Unstable
Old-Growth Troll

Old-Growth Troll {G}{G}{G}

Creature - Troll Warrior
Trample
When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
4/4