674 cards found
Helvault

Helvault {3}

Legendary Artifact
{1}, {T}: Exile target creature you control.
{7}, {T}: Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Herald of War

Herald of War {3}{W}{W}

Creature - Angel
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
3/3
Heretic's Punishment

Heretic's Punishment {4}{R}

Enchantment
{3}{R}: Choose any target, then mill three cards. Heretic's Punishment deals damage to that permanent or player equal to the highest mana value among the milled cards.
  • Innistrad
Highborn Ghoul

Highborn Ghoul {B}{B}

Creature - Zombie
Intimidate
"All the dead sleep lightly here, no matter how refined their beds may be."
—Grafdigger Wulmer
2/1
  • Dark Ascension
Hinterland Harbor

Hinterland Harbor

Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.
Hinterland Hermit
Hinterland Scourge

Hinterland Hermit {1}{R}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
He tried to live far from those he could hurt . . .
2/1
Card has other part: Hinterland Scourge
  • Dark Ascension
Hinterland Scourge
Hinterland Hermit

Hinterland Scourge

Creature - Werewolf
(Color indicator: Hinterland Scourge is red)
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
. . . but the monster within was a tireless hunter.
3/2
Card has other part: Hinterland Hermit
  • Dark Ascension
Hollowhenge Beast

Hollowhenge Beast {3}{G}{G}

Creature - Beast
In a world of monsters, it's the stuff of nightmares.
5/5
Related card: Hollowhenge Wrangler
  • Dark Ascension
Hollowhenge Scavenger

Hollowhenge Scavenger {3}{G}{G}

Creature - Elemental
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.
4/5
Hollowhenge Spirit

Hollowhenge Spirit {3}{W}

Creature - Spirit
Flash
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Some spirits mourn. Others terrorize.
2/2
Holy Justiciar

Holy Justiciar {3}{W}

Creature - Human Cleric
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
Her eyes see through the rotting flesh and glimpse a soul in agony, begging for the Blessed Sleep.
2/1
  • Avacyn Restored
Homicidal Brute
Civilized Scholar

Homicidal Brute

Creature - Human Mutant
(Color indicator: Homicidal Brute is red)
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
For a moment his basest desires run free, unshackled by reason or conscience.
5/1
Card has other part: Civilized Scholar
  • Innistrad
Homicidal Seclusion

Homicidal Seclusion {4}{B}

Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
"Damned crows and their endless squawking . . . blocks out the voices in my head . . ."
—Hermit of Hanne Hall
  • Avacyn Restored
Hound of Griselbrand

Hound of Griselbrand {2}{R}{R}

Creature - Elemental Dog
Double strike
Undying
2/2
  • Avacyn Restored
Howlgeist

Howlgeist {5}{G}

Creature - Spirit Wolf
Creatures with power less than Howlgeist's power can't block it.
Undying
4/2
Howlpack Alpha
Mayor of Avabruck

Howlpack Alpha

Creature - Werewolf
(Color indicator: Howlpack Alpha is green)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
3/3
Card has other part: Mayor of Avabruck
Howlpack of Estwald
Villagers of Estwald

Howlpack of Estwald

Creature - Werewolf
(Color indicator: Howlpack of Estwald is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
Estwald's citizens don't dislike outsiders—they taste just fine.
4/6
Card has other part: Villagers of Estwald
  • Innistrad
Human Frailty

Human Frailty {B}

Instant
Destroy target Human creature.
"I have seen a hundred mortal families rise and fall. I shall outlast a thousand more."
—Olivia Voldaren
Hunger of the Howlpack

Hunger of the Howlpack {G}

Instant
Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
"Werewolves are an unholy mix of a predator's instinct and a human's hatred."
—Alena, trapper of Kessig
Hunted Ghoul

Hunted Ghoul {B}

Creature - Zombie
Hunted Ghoul can't block Humans.
Even after Hanweir was saved, Gisa's lost ghouls would shamble through, still following the twisted orders of their imprisoned master.
1/2
  • Avacyn Restored
Huntmaster of the Fells
Ravager of the Fells

Huntmaster of the Fells {2}{R}{G}

Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2/2
Card has other part: Ravager of the Fells
Hysterical Blindness

Hysterical Blindness {2}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn.
"The panic is amusing, but the real fun comes when the spell passes and the villagers start looking for a scapegoat."
—Ludevic, necro-alchemist
  • Innistrad
Immerwolf

Immerwolf {1}{R}{G}

Creature - Wolf
Intimidate
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
2/2
Increasing Ambition

Increasing Ambition {4}{B}

Sorcery
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback {7}{B}
Increasing Confusion

Increasing Confusion {X}{U}

Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.
Flashback {X}{U}
  • Dark Ascension