674 cards found
Grizzled Outcasts
Krallenhorde Wantons

Grizzled Outcasts {4}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
Seen as unsavory, the hunters were never allowed in town—until one night they vanished.
4/4
Card has other part: Krallenhorde Wantons
  • Innistrad
Grounded

Grounded {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature loses flying.
"We've tracked Ludevic's monster across four provinces. When it lands, make sure it stays put."
—Alena, trapper of Kessig, to Halana of Ulvenwald
  • Avacyn Restored
Gruesome Deformity

Gruesome Deformity {B}

Enchantment - Aura
Enchant creature
Enchanted creature has intimidate.
She wanted to inspire terror wherever she went. The demons happily granted her wish.
  • Innistrad
Gruesome Discovery

Gruesome Discovery {2}{B}{B}

Sorcery
Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.
  • Dark Ascension
Gryff Vanguard

Gryff Vanguard {4}{U}

Creature - Human Knight
Flying
When Gryff Vanguard enters the battlefield, draw a card.
"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved."
—Ekka, shopkeeper of Hanweir
3/2
Guise of Fire

Guise of Fire {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/-1 and attacks each combat if able.
"Fire will eventually destroy a zombie, but a fiery zombie destroys a lot of other things first."
—Rem Karolus, Blade of the Inquisitors
  • Avacyn Restored
Gutter Grime

Gutter Grime {4}{G}

Enchantment
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
Hamlet Captain

Hamlet Captain {1}{G}

Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
"I would fear this fight, bloodsucker, were I alone."
2/2
Hanweir Lancer

Hanweir Lancer {2}{R}

Creature - Human Knight
Soulbond
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
2/2
Hanweir Watchkeep
Bane of Hanweir

Hanweir Watchkeep {2}{R}

Creature - Human Warrior Werewolf
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
He scans for wolves, knowing there's one he can never anticipate.
1/5
Card has other part: Bane of Hanweir
  • Innistrad
Harrowing Journey

Harrowing Journey {4}{B}

Sorcery
Target player draws three cards and loses 3 life.
"There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives."
—Old Rutstein
  • Dark Ascension
Harvest Pyre

Harvest Pyre {1}{R}

Instant
As an additional cost to cast this spell, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.
Corpses destroyed by fire form the most destructive geists.
  • Innistrad
Harvester of Souls

Harvester of Souls {4}{B}{B}

Creature - Demon
Deathtouch
Whenever another nontoken creature dies, you may draw a card.
"He is judge, jury, and executioner because he killed them all."
—Bishop Cawle of Elgaud
5/5
Haunted Fengraf

Haunted Fengraf

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
A ghoulcaller's playground.
Haunted Guardian

Haunted Guardian {2}

Artifact Creature - Construct
Defender, first strike
"Drain the victim's blood, sell the corpse, and use the soul on guard duty. No muss, no fuss, no problems."
—Olivia Voldaren
2/1
  • Avacyn Restored
Havengul Lich

Havengul Lich {3}{U}{B}

Creature - Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Fusing intelligence with the power of undeath requires inspiration of the darkest kind.
4/4
Havengul Runebinder

Havengul Runebinder {2}{U}{U}

Creature - Human Wizard
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
"So many corpses, so little time."
2/2
Havengul Skaab

Havengul Skaab {5}{U}

Creature - Zombie Horror
Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
An abomination so violent that the other fiends tremble at the sight of it.
4/5
  • Avacyn Restored
Havengul Vampire

Havengul Vampire {3}{R}

Creature - Vampire
Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
"That slowly decreasing pulse—that's the beat I waltz to."
2/2
Headless Skaab

Headless Skaab {2}{U}

Creature - Zombie Warrior
As an additional cost to cast this spell, exile a creature card from your graveyard.
Headless Skaab enters the battlefield tapped.
A head is a needless encumbrance when muscle is all that's required.
3/6
  • Dark Ascension
Heartless Summoning

Heartless Summoning {1}{B}

Enchantment
Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
"They won't be winning any beauty pageants, but they'll do the trick."
—Enslow, ghoulcaller of Nephalia
  • Innistrad
Heavy Mattock

Heavy Mattock {3}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip {2}
  • Dark Ascension
Heckling Fiends

Heckling Fiends {2}{R}

Creature - Devil
{2}{R}: Target creature attacks this turn if able.
Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.
2/2
Heirs of Stromkirk

Heirs of Stromkirk {2}{R}{R}

Creature - Vampire
Intimidate
Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
2/2
  • Avacyn Restored
Hellrider

Hellrider {2}{R}{R}

Creature - Devil
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
"Behind every devil's mayhem lurks a demon's scheme."
—Rem Karolus, Blade of the Inquisitors
3/3
Related card: Tibalt, Wicked Tormentor