34859 cards found
Bloodwater Entity

Bloodwater Entity {1}{U}{R}

Creature - Elemental
Flying
Prowess
When this creature enters, you may put target instant or sorcery card from your graveyard on top of your library.
2/2
Greenhilt Trainee

Greenhilt Trainee {3}{G}

Creature - Elf Warrior
{T}: Target creature gets +4/+4 until end of turn. Activate only if this creature's power is 4 or greater.
"Our ancestors adapted to this world of metal. Just as they did, we will adapt to this world of evil."
2/3
  • New Phyrexia
Oran-Rief Hydra

Oran-Rief Hydra {4}{G}{G}

Creature - Hydra
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
5/5
Nadier's Nightblade

Nadier's Nightblade {2}{B}

Creature - Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Checking around every corner doesn't help if you forget to look up.
1/3
Nightmare Sower

Nightmare Sower {3}{B}

Creature - Faerie Assassin
Flying, lifelink
Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature.
The fae giggled and the nightmare took root.
2/3
  • Lorwyn Eclipsed
Clash of Realities

Clash of Realities {3}{R}

Enchantment
All Spirits have "When this permanent enters, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature enters, you may have it deal 3 damage to target Spirit creature."
  • Betrayers of Kamigawa
Steelswarm Operator

Steelswarm Operator {1}{U}

Artifact Creature - Robot Soldier
Flying
{T}: Add {U}. Spend this mana only to cast an artifact spell.
{T}: Add {U}{U}. Spend this mana only to activate abilities of artifact sources.
It harnesses energy from the brutal, mana-rich storms found deep within Uthros.
1/1
  • Edge of Eternities
Water Wurm

Water Wurm {U}

Creature - Wurm
This creature gets +0/+1 as long as an opponent controls an Island.
1/1
  • The Dark
Nullhide Ferox

Nullhide Ferox {2}{G}{G}

Creature - Beast
Hexproof
You can't cast noncreature spells.
{2}: This creature loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
6/6
Price of Glory

Price of Glory {2}{R}

Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
"True strength lies in action. Let the weak react to me."
—Kamahl, pit fighter
Dragon Broodmother

Dragon Broodmother {2}{R}{R}{R}{G}

Creature - Dragon
Flying
At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2.
4/4
Timeline Culler

Timeline Culler {B}{B}

Creature - Drix Warlock
Haste
You may cast this card from your graveyard using its warp ability.
Warp—{B}, Pay 2 life.
2/2
  • Edge of Eternities
Group Project

Group Project {1}{W}

Sorcery
Create a 2/2 red and white Spirit creature token.
Flashback—Tap three untapped creatures you control.
"Never be afraid to ask for help. Success is much sweeter when it's shared."
—Quintorius Kand
  • Secrets of Strixhaven
Galloping Lizrog

Galloping Lizrog {3}{G}{U}

Creature - Frog Lizard
Trample
When this creature enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on this creature.
"I might have overfed him."
—Gulistan, Simic biomancer
3/3
  • Ravnica Allegiance
Thrash of Raptors

Thrash of Raptors {3}{R}

Creature - Dinosaur
As long as you control another Dinosaur, this creature gets +2/+0 and has trample.
They glide through the undergrowth, drawn to sounds of disturbance. They attack in unison and all share in the kill. And then they move on.
3/3
  • Ixalan
Price of Knowledge

Price of Knowledge {6}{B}

Enchantment
Players have no maximum hand size.
At the beginning of each opponent's upkeep, this enchantment deals damage to that player equal to the number of cards in that player's hand.
  • Commander 2013
Killer's Mask

Killer's Mask {2}{B}

Artifact - Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature.
Equipped creature has menace.
Equip {2}
  • Duskmourn: House of Horror
Circadian Struggle

Circadian Struggle {4}{G/U}{G/U}

Instant
Vivid — Seek X cards that each share a color with one or more permanents you control, where X is the number of colors among permanents you control. For each color among permanents you control, those cards perpetually gain "This spell costs {1} less to cast."
  • Alchemy: Lorwyn Eclipsed
Bearscape

Bearscape {1}{G}{G}

Enchantment
{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
"Nature is the endless dance between life and death."
—Seton, centaur druid
Shadowbane

Shadowbane {1}{W}

Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Light creates shadow; light destroys shadow. Such is the transience of darkness.
  • Mirage
Scion of the Swarm

Scion of the Swarm {3}{B}{B}

Creature - Vampire Cleric
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Vampires are now masters of their own fates, commanders of their own legions.
3/3
Dockbreacher

Dockbreacher {2}{U}

Creature - Merfolk Pirate
Flash
If an opponent would create a treasure token beyond the first one they create each turn, instead you draw a card.
2/3
  • Unknown Event
Plate Spinning

Plate Spinning {3}{U}{U}

Enchantment
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice this enchantment.
For extra style points, spin them.
  • Unfinity 56 342
Stranglehold

Stranglehold {3}{R}

Enchantment
Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
"Let's cook with fire, baby."
Coastal Hornclaw

Coastal Hornclaw {4}{U}

Creature - Bird
Sacrifice a land: This creature gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
3/3