33454 cards found
Hexmark Destroyer

Hexmark Destroyer {4}{B}{B}

Artifact Creature - Necron
Multi-threat Eliminator — This creature can't be blocked except by six or more creatures.
Unearth {4}{B}{B}
6/6
  • Warhammer 40,000 Commander 36 36★
Serpent Skin

Serpent Skin {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
{G}: Regenerate enchanted creature.
Merchant Raiders

Merchant Raiders {3}{U}

Creature - Human Pirate
Whenever this creature or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control this creature.
"Tell you what, you keep the rope."
2/4
Rashmi, Eternities Crafter

Rashmi, Eternities Crafter {2}{G}{U}

Legendary Creature - Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
2/3
Navigator's Compass

Navigator's Compass {1}

Artifact
When this artifact enters, you gain 3 life.
{T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
The Weatherlight can no longer planeshift, but it can traverse Dominaria with ease.
  • Dominaria
Red Sun's Zenith

Red Sun's Zenith {X}{R}

Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
  • Mirrodin Besieged
Fanatic of Mogis

Fanatic of Mogis {3}{R}

Creature - Minotaur Shaman
When this creature enters, it deals damage to each opponent equal to your devotion to red.
4/2
Hamlet Vanguard

Hamlet Vanguard {2}{G}

Creature - Human Warrior
Ward {2}
This creature enters with two +1/+1 counters on it for each other nontoken Human you control.
1/1
Form of the Dinosaur

Form of the Dinosaur {4}{R}{R}

Enchantment
When this enchantment enters, your life total becomes 15.
At the beginning of your upkeep, this enchantment deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
Brotherhood Scribe

Brotherhood Scribe {1}{W}

Creature - Human Artificer
Metalcraft{T}: You get {E}. Activate only if you control three or more artifacts.
Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.
1/3
Corrupting Licid

Corrupting Licid {2}{B}

Creature - Licid
{B}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
Enchanted creature has fear.
2/2
  • Stronghold
Geek Lotus Warrior

Geek Lotus Warrior

Stickers
{TK}{TK}{2}: This creature gets +2/+0 until end of turn.
{TK}{TK}{TK}{TK} — Whenever a creature enters under your control, this permanent deals 2 damage to target player.
{TK}{TK} — 4/1
{TK}{TK}{TK} — 3/6
  • Unfinity Sticker Sheets
Greenseeker

Greenseeker {G}

Creature - Elf Spellshaper
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud."
1/1
Lizard Warrior

Lizard Warrior {3}{R}

Creature - Lizard Warrior
Don't let its appearance frighten you. Let its claws and teeth do that.
4/2
Gift of Tusks

Gift of Tusks {U}

Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
It's an experience you'll never forget.
  • Oath of the Gatewatch
Mournwillow

Mournwillow {1}{B}{G}

Creature - Plant Skeleton
Haste
Delirium — When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
3/2
Infest

Infest {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn.
"This is why we don't go out in banewasp weather."
—Rannon, Vithian holdout
Sharae of Numbing Depths

Sharae of Numbing Depths {2}{W}{U}

Legendary Creature - Merfolk Wizard
When Sharae enters, tap target creature an opponent controls and put a stun counter on it.
Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
2/3
  • Wilds of Eldraine
Wingmantle Chaplain

Wingmantle Chaplain {3}{W}

Creature - Human Cleric
Defender
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
0/3
Palladia-Mors

Palladia-Mors {2}{R}{R}{G}{G}{W}{W}

Legendary Creature - Elder Dragon
Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
7/7
Gitaxian Probe

Gitaxian Probe {U/P}

Sorcery
Look at target player's hand.
Draw a card.
"My flesh holds no secrets, monster. The spirit of Mirrodin will fight on."
—Vy Covalt, Mirran resistance
Ordruun Veteran

Ordruun Veteran {2}{R}{W}

Creature - Minotaur Soldier
Battalion — Whenever this creature and at least two other creatures attack, this creature gains double strike until end of turn.
"My father was Gruul, but I chose the precision of the legion over the fury of the pack."
3/1
  • Gatecrash
Lanterns' Lift
Lantern Bearer

Lanterns' Lift

Enchantment - Aura
(Color indicator: Lanterns' Lift is blue)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
. . . but she knew it would be rude to refuse.
Card has other part: Lantern Bearer
Related card: Lanterns' Lift (Alchemy)
Soldier Replica

Soldier Replica {3}

Artifact Creature - Soldier
{1}{W}, Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
It fights with inhuman vigor.
1/3
  • Mirrodin
Tivit, Seller of Secrets

Tivit, Seller of Secrets {3}{W}{U}{B}

Legendary Creature - Sphinx Rogue
Flying, ward {3}
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time.
6/6