7416 cards found
Grasping Scoundrel

Grasping Scoundrel {B}

Creature - Human Pirate
Grasping Scoundrel gets +1/+0 as long as it's attacking.
"I can hear the plunder calling. It asks for me by name."
1/1
Grasslands

Grasslands

Land
Grasslands enters the battlefield tapped.
{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Grateful Apparition

Grateful Apparition {1}{W}

Creature - Spirit
Flying
Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate.
1/1
Grave Pact

Grave Pact {1}{B}{B}{B}

Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
Denied the peace of the Blessed Sleep, geists lash out at the living, and the cycle of anger and unrest continues unbroken.
Grave Scrabbler

Grave Scrabbler {3}{B}

Creature - Zombie
Madness {1}{B}
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
2/2
Grave Strength

Grave Strength {1}{B}

Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
So long as death follows life, the supply lines of the Sultai will never be cut.
Grave Titan

Grave Titan {4}{B}{B}

Creature - Giant
Deathtouch
Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.
6/6
Gravebind

Gravebind {B}

Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Graveblade Marauder

Graveblade Marauder {2}{B}

Creature - Human Warrior
Deathtouch
Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
1/4
Graveborn Muse

Graveborn Muse {2}{B}{B}

Creature - Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
"Her voice is damnation, unyielding and certain."
—Phage the Untouchable
3/3
Gravecrawler

Gravecrawler {B}

Creature - Zombie
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."
—Liliana Vess
2/1
Gravedigger

Gravedigger {3}{B}

Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Only a thin layer of dirt separates civilization from an undead apocalypse.
2/2
Graven Cairns

Graven Cairns

Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
"Here did the Extinguisher steal the light from the world. Here will we sacrifice her to bring the Great Rekindling to our people."
—Illulia of Nighthearth
Gravepurge

Gravepurge {2}{B}

Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
"Lord Silumgar has given you a second chance to please him."
—Siara, the Dragon's Mouth
Gravespawn Sovereign

Gravespawn Sovereign {4}{B}{B}

Creature - Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
The Cabal never expected its creations to create servants of their own.
3/3
Gravitic Punch

Gravitic Punch {3}{R}

Sorcery
Target creature you control deals damage equal to its power to target player.
Jump-start
Gray Merchant of Asphodel

Gray Merchant of Asphodel {3}{B}{B}

Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.
2/4
Graypelt Refuge

Graypelt Refuge

Land
Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Grazing Gladehart

Grazing Gladehart {2}{G}

Creature - Antelope
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
Great Furnace

Great Furnace

Artifact Land
{T}: Add {R}.
Kuldotha, wellspring of molten metal, temple of the goblin horde.
Great Teacher's Decree

Great Teacher's Decree {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
Rebound
Great-Horn Krushok

Great-Horn Krushok {4}{W}

Creature - Beast
Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.
3/5
Greater Basilisk

Greater Basilisk {3}{G}{G}

Creature - Basilisk
Deathtouch
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
Greater Forgeling

Greater Forgeling {3}{R}{R}

Creature - Elemental
{1}{R}: Greater Forgeling gets +3/-3 until end of turn.
Few have seen the inner workings of Ravnica's furnaces, but neighboring districts catch brief glimpses in the horrors that escape the flames.
3/4
Greater Gargadon

Greater Gargadon {9}{R}

Creature - Beast
Suspend 10—{R}
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
9/7