Alchemy: Reality Fracture

Alchemy: Reality Fracture contains 33 cards.
Is it an online only set.
Released: 2026-10-13
Base set size: 31 cards.
Oko, Lord of the Fae

Oko, Lord of the Fae {1}{W}{W}

Legendary Planeswalker - Oko
Creatures can't attack planeswalkers you control unless their controller pays {1} for each of those creatures.
[+1]: Up to one target artifact or creature loses all abilities until your next turn.
[–1]: Create a 2/2 white Ox creature token.
[–7]: You get an emblem with "At the beginning of your upkeep, conjure a random planeswalker card into exile. You may cast that card this turn without paying its mana cost."
Loyalty:
3
Prophet of the Planeswalker

Prophet of the Planeswalker {1}{W}

Creature - Human Cleric
When this creature enters, you may behold a planeswalker. If you do, it perpetually gains "Loyalty abilities of this planeswalker cost an additional [+1] to activate."
1/4
Valgavoth, the Lifeline

Valgavoth, the Lifeline {2}{W}

Legendary Creature - Insect Angel
Flying
Whenever you gain life, creature cards in your hand and graveyard perpetually get +1/+1.
As long as you've gained life this turn, you may cast creature spells from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it.
2/4
Asymmetry Sage

Asymmetry Sage {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0/2
Crux of the Theory

Crux of the Theory {1}{U}

Enchantment
When this enchantment enters, heist target opponent's library.
Actualize — Whenever you cast a spell that isn't from your starting deck, empower Jace 2.
Echogoyfs

Echogoyfs {U}

Creature - Lhurgoyf
Double team
Actualize — Echogoyfs's power is equal to the number of spells you've cast this game that weren't from your starting deck and its toughness is equal to that number plus 1.
*/1+*
Jace's Saga

Jace's Saga

Enchantment Land - Saga
I — This Saga gains "{T}: Add {U}."
II — This Saga gains "{U}, {T}: Conjure a card named Jace's Sentinel onto the battlefield."
III — Empower Jace 3.
Related card: Jace's Sentinel
Paradox Kraken

Paradox Kraken {4}{U}{U}

Creature - Kraken
When this card is put into your graveyard from anywhere, conjure a card named Kraken Hatchling into your hand.
{1}{U}: Return this card from your graveyard to the battlefield. Activate only if there are more cards in your graveyard than your library and only as a sorcery.
7/7
Related card: Kraken Hatchling
Remnants of Beleren

Remnants of Beleren {1}{U}

Artifact
If you would empower Jace, you may instead put that many loyalty counters on a Jace you control.
{T}: Empower Jace 1.
{1}{U}, {T}: Draft a card from the Beleren Spellbook.
Related cards: Jace Beleren • Jace Reawakened • Jace, Arcane Strategist • Jace, Architect of Thought • Jace, Ingenious Mind-Mage • Jace, Memory Adept • Jace, Mirror Mage • Jace, Reality Sculptor • Jace, Telepath Unbound • Jace, Unraveler of Secrets • Jace, Vryn's Prodigy • Jace, Wielder of Mysteries • Jace, the Living Guildpact • Jace, the Mind Sculptor • Jace, the Perfected Mind • The Theorist, Jace Beleren
Avoided Stairwurm

Avoided Stairwurm {B}

Artifact Creature - Wurm
Menace
This creature gets -1/-1 for each creature card in your library.
5/5
Bend Mortal Limits

Bend Mortal Limits {B}

Sorcery
Look at all creature and planeswalker cards in target player's hand. You may exile one of those cards. If you do, conjure a duplicate of that card into your graveyard.
Boisterous Clique

Boisterous Clique {1}{B}{B}

Creature - Faerie Warlock
Flash
Flying
When this creature enters, look at all nonland cards in target player's hand. You may exile one of those cards. If you do, that player conjures a card named Mind Stone into their hand.
3/1
Related card: Mind Stone
Searing Soloist

Searing Soloist {2}{R}{R}

Creature - Orc Bard
When this creature enters, conjure a card named Aria of Flame onto the battlefield.
If a red source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.
3/3
Related card: Aria of Flame
Sparks Ablaze

Sparks Ablaze {R}

Instant
Sparks Ablaze deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
The next planeswalker spell you cast costs {1} less to cast.
Etali, Primal Garden

Etali, Primal Garden {6}{G}

Legendary Creature - Elder Dinosaur
Actualize — This spell costs {1} less to cast for each spell you've cast this game that wasn't from your starting deck.
Trample
Whenever Etali enters or attacks, conjure a random Dinosaur card into exile. You may cast that card this turn without paying its mana cost.
7/7
Nylea's Oracle

Nylea's Oracle {G}{G}

Creature - Centaur Druid
When this creature enters, conjure X cards named Nylea's Oracle into your library, where X is your devotion to green, then shuffle. Then if there are more cards in your library than your starting deck, creatures you control get +X/+X and gain haste until end of turn.
3/1
Selfless Germinator

Selfless Germinator {G}

Creature - Treefolk Druid
Exhaust — {1}: Conjure a card named Seed of Hope into your hand.
2/1
Related card: Seed of Hope
Banescale Serpent

Banescale Serpent {3}{U}{R}

Creature - Serpent
Vigilance
Haste
Protection from instants
As this creature enters, for each opponent, note the most prevalent creature type in their library.
This creature has protection from each of the noted creature types.
5/5
The Bloodbile Swarm

The Bloodbile Swarm {3}{B}{R}

Legendary Creature - Elemental Insect
Ward—Sacrifice a Blood artifact.
Other creatures are Blood artifacts in addition to their other types and have "{1}, {T}, Discard a card, Sacrifice this creature: Draw a card."
Whenever a player sacrifices a nontoken creature or discards a creature card, exile it. It perpetually gains prismatic. You may cast it until the end of your next turn.
6/6
Change the Narrative

Change the Narrative {1}{W}{U}

Enchantment
Planeswalker spells you cast cost {1} less to cast.
At the beginning of your upkeep, conjure a random planeswalker card into your hand. It perpetually gains prismatic.
Diabolic Formula

Diabolic Formula {U}{B}

Enchantment
Whenever one or more instant and/or sorcery cards leave your graveyard, conjure a random creature card with mana value X onto the battlefield, where X is the greatest mana value among those cards.
Dina, Flesh Sower

Dina, Flesh Sower {G}{W}

Legendary Creature - Dryad Cleric
Lifelink
Whenever you gain life, Dina perpetually gets +1/+1.
When Dina dies, choose a creature card in your hand. It perpetually gains trample and gets +X/+X, where X is Dina's power.
1/1
Enter the Eternities

Enter the Eternities {G}{U}

Sorcery
Exile target creature you control. Draft a [+1] ability, a [–2] ability, and a [–8] ability. Create a legendary planeswalker token with the exiled creature's name and colors and the drafted abilities. Put a number of loyalty counters on it equal to the exiled creature's power.
Flourishing Forces

Flourishing Forces {G}{W}{W}

Sorcery
Create a 2/2 colorless Wizard Soldier creature token named Cadet. For every 3 life you gained this game, create an additional one of those tokens.
Killian, Spotlight Chaser

Killian, Spotlight Chaser {B}{R}

Legendary Creature - Human Bard
Whenever a source you control deals noncombat damage to an opponent, seek a card with mana value equal to the damage dealt. Discard that card at the beginning of the next end step.
2/2