Alchemy: Duskmourn

Alchemy: Duskmourn contains 32 cards.
Is it an online only set.
Released: 2024-10-15
Base set size: 32 cards.
Ethrimik, Imagined Fiend

Ethrimik, Imagined Fiend {2}{W}{W}

Legendary Creature - Illusion Beast
When Ethrimik enters, if you control no other creatures, manifest dread.
Other creatures you control get +1/+1.
As long as you control another creature, Ethrimik can't attack or block.
5/5
Improvising Aerialist

Improvising Aerialist {1}{W}

Creature - Human Survivor
Survival — At the beginning of your second main phase, if Improvising Aerialist is tapped, Improvising Aerialist and the top creature card in your library without flying perpetually gain flying.
3/2
Mothlight Processionist

Mothlight Processionist {1}{W}

Creature - Human Cleric
Enchantment spells you cast have convoke.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, conjure a card named Mothlight Processionist into your hand. Discard that card at the beginning of the next end step.
2/2
Solitary Study

Solitary Study {1}{W}

Enchantment - Room
Creatures you control get +1/+0.
Card has other part: Endless Corridor
Endless Corridor

Endless Corridor {1}{W}

Enchantment - Room
When you unlock this door, conjure a duplicate of this card into your hand. When you do, target creature you control gains first strike until end of turn.
Card has other part: Solitary Study
Housemeld

Housemeld {2}{U}{U}

Sorcery
Exile target creature. The exiled card perpetually becomes an enchantment. Then put it onto the battlefield under your control.
Lurker in the Deep

Lurker in the Deep {3}{U}{U}{U}

Enchantment Creature - Fish Illusion
Impending 4—{2}{U}{U}
Whenever Lurker in the Deep enters or attacks, seek a nonland card.
Whenever you seek one or more cards during your turn, conjure a duplicate of each of those cards into your hand, then manifest those duplicates.
7/7
Fear of Ridicule

Fear of Ridicule {1}{B}{B}

Enchantment Creature - Nightmare
Enchantment creatures you control have menace.
Whenever one or more enchantment creatures you control deal combat damage to a player, exile a random creature card from that player's library. Create a token that's a copy of that card, except it's a 1/1 enchantment creature.
2/3
Glimmer Hoarder

Glimmer Hoarder {1}{B}

Creature - Human Survivor
Survival - At the beginning of your second main phase, if Glimmer Hoarder is tapped, you lose 1 life and draft a card from Glimmer Hoarder's spellbook. That card perpetually becomes an enchantment in addition to its other types.
2/2
Related cards: Angel of Suffering Balemurk Leech Chitinous Crawler Defiler of Flesh Gravebreaker Lamia Mindwrack Harpy Puppet Raiser Starving Revenant
Razor Demon

Razor Demon {1}{B}{B}

Creature - Demon
When you cast this spell, target opponent drafts a card from Razor Demon's spellbook. They may cast that card without paying its mana cost.
Flying
Ward—Discard a card.
7/7
Related cards: Demonic Bargain Demonic Pact Ever After
Replicating Terror

Replicating Terror {1}{B}

Instant
Each opponent sacrifices a nontoken creature. For each creature sacrificed this way, conjure a duplicate of it into your graveyard.
Welcome the Darkness

Welcome the Darkness {X}{B}

Instant
X can't be 0.
Draw X cards. Create an X/X black Demon creature token with flying. Your life total becomes X. You can't gain life for the rest of the game.
Anguished Recollection

Anguished Recollection {1}{R}

Sorcery
Discard a card. If you do, seek two cards that don't share a card type with the discarded card.
Crude Abattoir

Crude Abattoir {R}

Enchantment - Room
When you unlock this door, this Room deals 2 damage to target creature.
Card has other part: Unsavory Kitchen
Unsavory Kitchen

Unsavory Kitchen {2}{R}

Enchantment - Room
Whenever a source you control deals noncombat damage to a creature, choose a creature card in your hand. It perpetually gets +2/+0 and gains haste.
Card has other part: Crude Abattoir
Eager Flameguide

Eager Flameguide {2}{R}

Enchantment Creature - Raccoon Glimmer
When Eager Flameguide enters, add {C}{C}{C}. Spend this mana only to cast creature spells.
When Eager Flameguide dies, exile the top two cards of your library. Until the end of your next turn, you may cast creature spells from among the exiled cards.
3/3
Chittering Illuminator

Chittering Illuminator {1}{G}{G}

Enchantment Creature - Squirrel Glimmer
As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it.
As long as the top card of your library is a creature card, you may look at it any time and you may cast it.
3/3
Harrowing Swarm

Harrowing Swarm {1}{G}

Sorcery
Manifest dread. Then each face-down creature you control gains "This permanent costs {2} less to turn face up" and "When this permanent is turned face up, if it's a creature, put a +1/+1 counter on it."
Verdant Dread

Verdant Dread {1}{G}

Enchantment
Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread.
{3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery.
Wary Zone Guard

Wary Zone Guard {2}{G}

Creature - Human Survivor
Wary Zone Guard enters tapped.
Survival — At the beginning of your second main phase, if Wary Zone Guard is tapped, return up to one target land card from your graveyard to the battlefield. Wary Zone Guard perpetually gets +1/+1.
3/3
Effie, Fast Learner

Effie, Fast Learner {1}{G}{W}

Legendary Creature - Human Survivor
Enlist
Survival — At the beginning of your second main phase, if Effie is tapped, put a +1/+1 counter on each tapped creature you control. Then seek a Survivor card with mana value less than or equal to the number of tapped creatures you control.
3/3
Enduring Friendship

Enduring Friendship {U}{R}

Enchantment Creature - Otter Glimmer
Double team
Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn.
When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
2/1
Fear of Change

Fear of Change {G}{U}

Enchantment Creature - Nightmare
When this creature enters or dies, exile another creature you control. If you do, conjure a duplicate of a random creature card with mana value X onto the battlefield, where X is 2 plus the exiled creature's mana value.
2/3
Gilded Ambusher

Gilded Ambusher {1}{B}{R}

Enchantment Creature - Lizard Glimmer
Whenever Gilded Ambusher attacks, you may sacrifice another nonland permanent. When you do, each opponent exiles a nonland, nontoken permanent they control and a random nonland card from their library, then Gilded Ambusher deals damage to them equal to the total mana value of the cards exiled this way.
4/2
Golden Sidekick

Golden Sidekick {W}{B}

Enchantment Creature - Bat Glimmer
Flying, lifelink
Whenever you gain life, a random creature card in your hand perpetually gets +X/+X, where X is the amount of life you gained.
2/2