Alchemy: Dominaria

Alchemy: Dominaria contains 39 cards.
Is it an online only set.
Released: 2022-10-05
Base set size: 39 cards.
Benalish Knight-Counselor

Benalish Knight-Counselor {W}

Creature - Human Knight
Enlist
Whenever Benalish Knight-Counselor enlists a creature, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with a +1/+1 counter on it."
2/1
Priest of Possibility

Priest of Possibility {1}{W}

Creature - Kor Cleric
When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.
2/2
Pull of the Mist Moon

Pull of the Mist Moon {1}{W}{W}

Enchantment
Kicker {1}{U}
When Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.
When Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
Oracle of the Alpha

Oracle of the Alpha {2}{U}

Creature - Bird Wizard
Flying
When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle.
Whenever Oracle of the Alpha attacks, scry 1.
2/3
Related cards: Ancestral Recall Black Lotus Mox Emerald Mox Jet Mox Pearl Mox Ruby Mox Sapphire Time Walk Timetwister
Skywriter Djinn

Skywriter Djinn {3}{U}

Creature - Djinn
Flying
Domain — When Skywriter Djinn enters the battlefield, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process.
3/4
Related cards: Befuddle Bury in Books Choking Tethers Contentious Plan Flood of Recollection Ghostform Hampering Snare Hard Evidence Keep Safe Majestic Metamorphosis See the Truth Startle Stifle Suit Up Teferi's Time Twist
Trove Mage

Trove Mage {2}{U}

Creature - Human Wizard
When Trove Mage enters the battlefield, seek an artifact card from among the top ten cards of your library, then shuffle.
2/2
Vesuvan Mist

Vesuvan Mist {1}{U}

Instant
Kicker {1}{B}
Return target nontoken, nonland permanent to its owner's hand. If this spell was kicked, conjure a duplicate of that card into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
Darigaaz's Whelp

Darigaaz's Whelp {1}{B}

Creature - Dragon
Kicker {1}{R}
Flying
Whenever you draw a Dragon card, it perpetually gets +1/+1.
When Darigaaz's Whelp enters the battlefield, if it was kicked, seek a Dragon card. Darigaaz's Whelp and that Dragon card each perpetually get +1/+1.
2/1
Diminished Returner

Diminished Returner {1}{B}{B}

Creature - Phyrexian Skeleton
Diminished Returner enters the battlefield tapped.
{B}{B}: Diminished Returner perpetually gets -1/-1, then return it to the battlefield. Activate only if Diminished Returner is in your graveyard and its toughness is 2 or greater.
4/3
Related card: March Toward Perfection
Reezug, the Bonecobbler

Reezug, the Bonecobbler {1}{B}

Legendary Creature - Spirit Artificer
{T}: Target creature card in your graveyard perpetually becomes an artifact. You may cast that card this turn.
1/3
Smogbelcher Chariot

Smogbelcher Chariot {2}{B}

Artifact - Vehicle
Menace, deathtouch, lifelink
Whenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink.
Crew 3
3/3
Ghitu Embercoiler

Ghitu Embercoiler {1}{R}

Creature - Human Wizard
Prowess
At the beginning of your precombat main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.
2/2
Goblin Influx Array

Goblin Influx Array {3}{R}

Enchantment
Goblin spells you cast cost {R} less to cast.
At the beginning of your end step, conjure a random card from Goblin Influx Array's spellbook into your hand.
Related cards: Battle Cry Goblin Beetleback Chief Brash Taunter Ember Hauler Fanatical Firebrand Goblin Arsonist Goblin Chieftain Goblin Instigator Goblin Trashmaster Goblin Warchief Legion Warboss Reckless Ringleader Relic Robber Skirk Prospector Wily Goblin
Goblin Morale Sergeant

Goblin Morale Sergeant {1}{R}

Creature - Goblin Soldier
Haste
Enlist
Whenever Goblin Morale Sergeant enlists a nontoken creature, you may conjure a duplicate of that creature into the top five cards of your library at random. The duplicate perpetually gets +1/+0 and gains haste.
2/1
Spellchain Scatter

Spellchain Scatter {R}

Instant
Kicker {U}
When you cast your next instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.
Marwyn's Kindred

Marwyn's Kindred {X}{2}{G}{G}

Sorcery
Conjure a card named Marwyn, the Nurturer and X cards named Llanowar Elves onto the battlefield.
Related cards: Llanowar Elves Marwyn, the Nurturer X
Nantuko Slicer

Nantuko Slicer {2}{G}{G}

Creature - Insect
Kicker {B}
When Nantuko Slicer enters the battlefield, return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
3/2
Vinesoul Spider

Vinesoul Spider {1}{G}

Creature - Elemental Spider
Reach
At the beginning of your end step, put a random land card from your library into your graveyard.
3/2
Wandering Treefolk

Wandering Treefolk {1}{G}

Creature - Treefolk
Vigilance
Domain{7}{G}: Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control.
2/3
Arvad, Weatherlight Smuggler

Arvad, Weatherlight Smuggler {W}{B}

Legendary Creature - Vampire Knight
Deathtouch, lifelink
At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.
1/1
Bloodsprout Talisman

Bloodsprout Talisman {B}{G}

Artifact
Bloodsprout Talisman enters the battlefield tapped.
{T}, Pay 1 life: Choose a nonland card in your hand. It perpetually gains "This spell costs {1} less to cast."
Darigaaz, Shivan Champion

Darigaaz, Shivan Champion {2}{B}{R}{G}

Legendary Creature - Dragon
Flying
At the beginning of your end step, conjure a random card from Darigaaz, Shivan Champion's spellbook into exile face down with three egg counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove an egg counter from it. Then if it has no egg counters on it, put it onto the battlefield."
5/5
Related cards: Black Dragon Bone Dragon Demanding Dragon Immersturm Predator Leyline Tyrant Manaform Hellkite Moonveil Regent Red Dragon Shivan Dragon Skarrgan Hellkite Skyship Stalker Terror of the Peaks Thunderbreak Regent
Juggernaut Peddler

Juggernaut Peddler {W}{B}

Creature - Human Artificer
Vigilance
When Juggernaut Peddler enters the battlefield, target player reveals all nonland cards in their hand. You may choose one of those cards. If you do, that player exiles it and conjures a card named Juggernaut into their hand.
2/2
Related card: Juggernaut
Niambi, Beloved Protector

Niambi, Beloved Protector {W}{U}

Legendary Creature - Human Cleric
Flash
When Niambi, Beloved Protector enters the battlefield, if you cast it, choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield. It perpetually gains "Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn."
2/2
Protean War Engine

Protean War Engine {R}{W}

Artifact - Vehicle
As Protean War Engine enters the battlefield, draft a card from Protean War Engine's spellbook and exile it.
Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Crew 3
0/4
Related cards: Benalish Marshal Blade Historian Captivating Crew Duelcraft Trainer Falconer Adept Manaform Hellkite Moonveil Regent Ogre Battledriver Resplendent Angel Seraph of Dawn Serra Angel Serra Paragon Skyship Stalker Star-Crowned Stag Steel-Plume Marshal