Alchemy: The Brothers' War

Alchemy: The Brothers' War contains 31 cards.
Is it an online only set.
Released: 2022-12-13
Individual cards released between 2022-12-13 and 2023-10-15.
Base set size: 31 cards.
By Elspeth's Command

By Elspeth's Command {2}{W}

Enchantment
At the beginning of combat on your turn, choose one that wasn't chosen during your last combat —
• Up to one target Soldier perpetually gets +1/+1 and gains flying.
• Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance.
• Create a 1/1 colorless Soldier artifact creature token.
Norn's Disassembly

Norn's Disassembly {W}

Enchantment
{1}{W}, Sacrifice a historic permanent: Seek a historic card.
Tawnos Endures

Tawnos Endures {W}

Instant
Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
Hurkyl's Prodigy

Hurkyl's Prodigy {2}{U}

Creature - Human Soldier
When Hurkyl's Prodigy enters the battlefield, create a tapped Powerstone token.
Whenever Hurkyl's Prodigy attacks, you may pay {2}. If you do, Hurkyl's Prodigy can't be blocked this turn and it perpetually gets +2/+0.
1/4
Piece It Together

Piece It Together {U}

Sorcery
Starting intensity 1
Draw a card. If Piece It Together's intensity is 4, instead take an extra turn after this one.
Perpetually increase Piece It Together's intensity and the intensity of cards named Piece It Together in your graveyard, hand, and library by 1.
Related card: Tome of Gadwick
Lonely End

Lonely End {1}{B}

Instant
Choose one —
• Target creature get -3/-3 until end of turn.
• Remove three loyalty counters from target planeswalker.
If you weren't the starting player, you gain 3 life.
Penregon Besieged

Penregon Besieged {1}{B}

Enchantment
At the beginning of your end step, choose a creature with the least toughness among creatures your opponents control. It perpetually gets -1/-1.
When your opponents control no creatures, sacrifice Penregon Besieged.
Fallaji Antiquarian

Fallaji Antiquarian {3}{R}

Creature - Human Artificer
Haste
When Fallaji Antiquarian enters the battlefield, conjure a duplicate of another target nontoken creature or artifact you control into your graveyard. The duplicate perpetually gains unearth {1}{R}.
3/3
Kayla's Kindling

Kayla's Kindling {3}{R}{R}

Enchantment
When Kayla's Kindling enters the battlefield, it deals 2 damage to any target.
At the beginning of your upkeep, draft a card from Kayla's Kindling's spellbook and exile it. Until end of turn, you may cast that card.
Related cards: Abrade Banefire Cleansing Wildfire Crackle with Power Dualcaster Mage Electrodominance Explosive Singularity Guttersnipe Lightning Bolt Seasoned Pyromancer Siege-Gang Commander Terror of the Peaks Unexpected Windfall Volcanic Fallout Young Pyromancer
Melt Through

Melt Through {R}

Instant
Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps."
Tomakul Phoenix

Tomakul Phoenix {1}{R}{R}

Creature - Phoenix
Flying, haste
When Tomakul Phoenix dies, it perpetually gets +2/+2.
At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield.
2/2
Argothian Uprooting

Argothian Uprooting {X}{G}

Sorcery
Put two +1/+1 counters on each of X target lands you control. They each become 0/0 Elemental creatures with reach, haste, and "When this creature leaves the battlefield, conjure a card named Forest onto the battlefield tapped." They're still lands.
Related card: Forest
Foundry Groundbreaker

Foundry Groundbreaker {3}{G}

Creature - Human Artificer
When Foundry Groundbreaker enters the battlefield, sacrifice a land. Then conjure two cards named Mishra's Foundry onto the battlefield tapped.
3/4
Related card: Mishra's Foundry
Legion of Clay

Legion of Clay {3}{G}

Enchantment
Creatures you control have trample.
Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.
Sylvan Smite

Sylvan Smite {1}{G}

Instant
Put a +1/+1 counter on target creature you control if you weren't the starting player. Then that creature deals damage equal to its power to target creature you don't control.
Argivian Welcome

Argivian Welcome {W}{U}

Instant
Destroy up to one target creature with power 4 or greater.
Choose a nonland card in your hand. It perpetually gains flash.
Assemble the Team

Assemble the Team {B}{G}

Sorcery
Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle.
Crucias, Titan of the Waves

Crucias, Titan of the Waves {1}{B}{R}

Legendary Creature - Human Pirate
At the beginning of your end step, you may discard a card. If you do, create a Treasure token and choose ambitious or expedient. If you chose ambitious, seek a card with greater mana value than the discarded card. If you chose expedient, seek a card with lesser mana value than the discarded card.
3/1
Great Desert Hellion

Great Desert Hellion {1}{B}{R}

Creature - Hellion
Starting intensity 1
Menace
At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, perpetually increase Great Desert Hellion's intensity by 1.
When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity.
5/5
Jarsyl, Dark Age Scion

Jarsyl, Dark Age Scion {1}{R}{G}

Legendary Creature - Human Wizard
Starting intensity 1
At the beginning of combat on your turn, you may cast a spell with mana value equal to Jarsyl, Dark Age Scion's intensity from your graveyard without paying its mana cost. If you do, perpetually increase Jarsyl's intensity by 1.
3/3
Perilous Iteration

Perilous Iteration {R}{G}

Sorcery
Seek a card with mana value 2 or less and a card with mana value 3 or greater. Discard those cards at the beginning of your next turn's end step.
Raddic, Tal Zealot

Raddic, Tal Zealot {2}{W}{B}

Legendary Creature - Human Knight
Hexproof from white and from black
Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook.
4/4
Related cards: Acclaimed Contender Alter Fate Benalish Marshal Blacklance Paragon Cavalier of Dawn Cavalier of Night Curry Favor Dauntless Bodyguard Guardian of Faith History of Benalia Knight of the Ebon Legion Midnight Reaper Murderous Rider Order of Midnight Smitten Swordmaster Swift End The Circle of Loyalty Valiant Knight
Richlau, Headmaster

Richlau, Headmaster {1}{W}{U}

Legendary Creature - Human Advisor
At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.
2/4
Rusko, Clockmaker

Rusko, Clockmaker {2}{U}{B}

Legendary Creature - Human Artificer
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
3/3
Related card: Midnight Clock
Yotian Courier

Yotian Courier {U}{R}

Creature - Human Artificer
Flying
Whenever Yotian Courier attacks, choose one that wasn't chosen during your last combat —
• Create a tapped Powerstone token.
• Seek a nonland card with mana value equal to the number of Powerstones you control.
2/2