Wilds of Eldraine Commander

Keep Watch

Keep Watch {2}{U}

Instant
Draw a card for each attacking creature.
"I see their moral dilemmas. I see their raw courage. I see their self-sacrifice. I see our victory."
Midnight Clock

Midnight Clock {2}{U}

Artifact
{T}: Add {U}.
{2}{U}: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Related card: Rusko, Clockmaker
Nightveil Sprite

Nightveil Sprite {1}{U}

Creature - Faerie Rogue
Flying
Whenever this creature attacks, surveil 1.
"We're on the fortieth floor, with one window, no balcony. No one could possibly get in."
—Minosz, Orzhov chief of security
1/2
Opt

Opt {U}

Instant
Scry 1.
Draw a card.
"Sometimes the hardest choice is between two wonders."
—Gadwick, the Wizened
Related card: Tome of Gadwick
Perplexing Test

Perplexing Test {3}{U}{U}

Instant
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
"Your proofs were a bit nontraditional, but effective nonetheless. Full marks."
Quickling

Quickling {1}{U}

Creature - Faerie Rogue
Flash
Flying
When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
2/2
Reality Shift

Reality Shift {1}{U}

Instant
Exile target creature. Its controller manifests the top card of their library.
Reconnaissance Mission

Reconnaissance Mission {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2}
"The bonders work with creatures that fly, slink, and burrow. Assume they know everything."
—Jirina Kudro
Reflections of Littjara

Reflections of Littjara {4}{U}

Enchantment
As this enchantment enters, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell.
The masks float downstream toward the Mirrorlake, where faces arise to wear them.
Repulse

Repulse {2}{U}

Instant
Return target creature to its owner's hand.
Draw a card.
"You aren't invited."
Run Away Together

Run Away Together {1}{U}

Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
"Virtue is virtue, whatever the heart that nurtures it."
—Malacan, Vantress exile
Scion of Oona

Scion of Oona {2}{U}

Creature - Faerie Soldier
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud.
1/1
Snap

Snap {1}{U}

Instant
Return target creature to its owner's hand. Untap up to two lands.
Good riddance.
Sower of Temptation

Sower of Temptation {2}{U}{U}

Creature - Faerie Wizard
Flying
When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.
2/2
Theoretical Duplication

Theoretical Duplication {2}{U}

Instant
Whenever a nontoken creature an opponent controls enters this turn, create a token that's a copy of that creature.
"You made it asymmetrical just to annoy me, didn't you?"
—Imbraham, Quandrix dean
Kindred Dominance

Kindred Dominance {5}{B}{B}

Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
In the end, the lights fade, the land withers, and only the dead and vile remain.
Nightmare Unmaking

Nightmare Unmaking {3}{B}{B}

Sorcery
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
Puppeteer Clique

Puppeteer Clique {3}{B}{B}

Creature - Faerie Wizard
Flying
When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist
3/2
Rankle, Master of Pranks

Rankle, Master of Pranks {2}{B}{B}

Legendary Creature - Faerie Rogue
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
3/3
Reckless Spite

Reckless Spite {1}{B}{B}

Instant
Destroy two target nonblack creatures. You lose 5 life.
"The end is justified in being mean. Or something like that."
Thrilling Encore

Thrilling Encore {4}{B}

Instant
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.
"Welcome to the winning team."
Ancestral Mask

Ancestral Mask {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like the ancient trees they're grown from, lend strength to the dryads.
Aura Gnarlid

Aura Gnarlid {2}{G}

Creature - Beast
Creatures with power less than this creature's power can't block it.
This creature gets +1/+1 for each Aura on the battlefield.
Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.
2/2
Bear Umbra

Bear Umbra {2}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor
Careful Cultivation

Careful Cultivation {2}{G}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."
Channel{1}{G}, Discard this card: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."