Doctor Who

Amy Pond

Amy Pond {2}{R}

Legendary Creature - Human
Partner with Rory Williams
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion
2/2
Related card: Rory Williams
Bill Potts

Bill Potts {3}{R}

Legendary Creature - Human
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
Doctor's companion
2/4
Coward

Coward {1}{R}

Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
Card has other part: Killer
Killer

Killer {2}{R}{R}

Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Card has other part: Coward
Dan Lewis

Dan Lewis {1}{R}

Legendary Creature - Human
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip {1}.
Doctor's companion
"What's your plan? Some clever sciencey-spacey thing I won't understand?"
2/2
Day of the Moon

Day of the Moon {2}{R}

Enchantment - Saga
I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon.
Decaying Time Loop

Decaying Time Loop {3}{R}

Instant
Discard all the cards in your hand, then draw that many cards.
Retrace
"We try, it doesn't work, we try again. We learn, we improve, we fail again, but better."
—The Thirteenth Doctor
Delete

Delete {X}{R}{R}

Sorcery
Delete deals X damage to each nonartifact creature and each player.
"You will be deleted."
Donna Noble

Donna Noble {3}{R}

Legendary Creature - Human
Soulbond
Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.
Doctor's companion
2/4
Ecstatic Beauty

Ecstatic Beauty {2}{R}

Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
Suspend 4—{R}
"Try to see what I see. We are so lucky we are still alive to see this beautiful world."
Ensnared by the Mara

Ensnared by the Mara {2}{R}{R}

Sorcery
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
Flaming Tyrannosaurus

Flaming Tyrannosaurus {5}{R}{R}

Creature - Dinosaur
Menace
Paradox — Whenever you cast a spell from anywhere other than your hand, Flaming Tyrannosaurus deals 3 damage to any target. Then put a +1/+1 counter on Flaming Tyrannosaurus.
When Flaming Tyrannosaurus dies, it deals damage equal to its power to each opponent.
5/5
The Flux

The Flux {2}{R}{R}

Enchantment - Saga
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six {R}.
Impending Flux

Impending Flux {2}{R}

Sorcery
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
Foretell {1}{R}{R}
Into the Time Vortex

Into the Time Vortex {4}{R}

Sorcery
Cascade
Rebound
Iraxxa, Empress of Mars

Iraxxa, Empress of Mars {2}{R}{R}

Legendary Creature - Alien Warrior
Trample
Battle cry
Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
5/4
Memory Worm

Memory Worm {1}{R}

Creature - Alien Worm
Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.
1/1
The Parting of the Ways

The Parting of the Ways {4}{R}{R}

Enchantment - Saga
I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.
II — Time travel, then time travel.
III — For each opponent, destroy up to one target artifact that player controls.
Return the Past

Return the Past {4}{R}{R}

Enchantment
As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.
"You're back! You're in my head. All my memories... are back."
—The Twelfth Doctor
RMS Titanic

RMS Titanic {3}{R}

Legendary Artifact - Vehicle
Flying, trample
When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.
Crew 3
7/1
Ryan Sinclair

Ryan Sinclair {2}{R}

Legendary Creature - Human
Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
Doctor's companion
2/2
Sibylline Soothsayer

Sibylline Soothsayer {2}{R}

Creature - Human Warlock
Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
3/2
Sontaran General

Sontaran General {4}{R}

Creature - Alien Soldier
Trample, haste
Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn.
5/5
The Sound of Drums

The Sound of Drums {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
{2}{R}: Return The Sound of Drums from your graveyard to your hand.
Ace, Fearless Rebel

Ace, Fearless Rebel {3}{G}

Legendary Creature - Human Rebel
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
Doctor's companion
"Wicked!"
2/2