Doctor Who

Talisman of Conviction

Talisman of Conviction {2}

Artifact
{T}: Add {C}.
{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
"Bow ties are cool."
—The Eleventh Doctor
Talisman of Creativity

Talisman of Creativity {2}

Artifact
{T}: Add {C}.
{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
"Well? Isn't anyone going to ask what is it with the glasses?"
Talisman of Curiosity

Talisman of Curiosity {2}

Artifact
{T}: Add {C}.
{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.
"This place has so many secrets to yield."
—The Thirteenth Doctor
Talisman of Dominance

Talisman of Dominance {2}

Artifact
{T}: Add {C}.
{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
"We are the Legion of the Beast."
Talisman of Impulse

Talisman of Impulse {2}

Artifact
{T}: Add {C}.
{T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.
"Act as if you know their plan, and sometimes, if you're very lucky, they'll actually tell you it!"
—The Twelfth Doctor
Talisman of Indulgence

Talisman of Indulgence {2}

Artifact
{T}: Add {C}.
{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
"Oh, Doctor. Fooling you once was a joy, but fooling you twice the same way? It's a privilege."
—Madame Kovarian
Talisman of Progress

Talisman of Progress {2}

Artifact
{T}: Add {C}.
{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
"Sometimes my brilliance astonishes even me!"
—The Fourth Doctor
Talisman of Unity

Talisman of Unity {2}

Artifact
{T}: Add {C}.
{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.
"How does the celery help?" asked Peri. "If the gas is present, the celery turns purple," replied the Doctor.
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
"Oh, it's only an old relic. Like me."
—Professor Yana
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"Cheap and nasty time travel."
—Missy
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
"Look at the trees. Not a trace of foliage. The very bark stripped from the trunks. And the soil, barren."
—The Sixth Doctor
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
"Apalapucia, voted number two planet in the top ten greatest destinations for the discerning intergalactic traveler."
—The Eleventh Doctor
Canyon Slough

Canyon Slough

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2}
"I must have made quite an impression."
—The Fourth Doctor
Celestial Colonnade

Celestial Colonnade

Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Choked Estuary

Choked Estuary

Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
"You traveled five miles in twelve years?!"
—The Tenth Doctor
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
"I was wrong. The trees are not your enemy. They're your shield."
—The Twelfth Doctor
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"A thing that looks like a police box, standing in a junkyard... it can move anywhere in time and space?"
—Ian Chesterton
Related card: Tower Winder
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"Close down the gravitic anomalizer, fire up the helmic regulator. And finally, the hand brake. Ready?"
—The Tenth Doctor
Related card: Tower Winder
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"You are a time-space machine. You're a vehicle! I've never asked you to cheer me up with hologrammatic antlers!"
—The Twelfth Doctor
Related card: Tower Winder
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
"It's like the Doctor's," said Peri. "But infinitely superior, as I am to that galactic philanthropist," replied the Master.
Related card: Tower Winder
Creeping Tar Pit

Creeping Tar Pit

Land
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Crumbling Necropolis

Crumbling Necropolis

Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
"The whole city is a machine to turn people into Cybermen. What do you think? Exciting, isn't it?"
—Missy
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
"They were placed, after death. These are tombs. Water tombs, some sort of fluid, anyway."
—The Twelfth Doctor
Deserted Beach

Deserted Beach

Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
"By Silencio Lake. On the Plain of Sighs. An impossible astronaut will rise from the deep. And strike the Time Lord dead."
—Madame Kovarian
Desolate Lighthouse

Desolate Lighthouse

Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
"The lighthouse where I grew up, my family home. Why am I seeing that now? I haven't thought about that for years."
—Ruth