World Championship Decks 2002

Mana Short

Mana Short {2}{U}

Instant
Tap all lands target player controls and that player loses all unspent mana.
"Remove their power, and their will to fight will follow."
—Tolarian wizard
Memory Lapse

Memory Lapse {1}{U}

Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
"Eri phar phesta … um, phistor … er, phistara …"
Related card: Apocalypse Chime
Genesis

Genesis {4}{G}

Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
"First through the Riftstone was Genesis—and the world was lifeless no more."
—Scroll of Beginnings
4/4
Phantom Centaur

Phantom Centaur {2}{G}{G}

Creature - Centaur Spirit
Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2/0
Seton's Scout

Seton's Scout {1}{G}

Creature - Centaur Druid Scout Archer
Reach
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2/1
Yavimaya Coast

Yavimaya Coast

Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Ray of Revelation

Ray of Revelation {1}{W}

Instant
Destroy target enchantment.
Flashback {G}
Webs of illusion unravel in the light of truth.
Compost

Compost {1}{G}

Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
A fruit must rot before its seed can sprout.
—Yavimaya saying
Nimble Mongoose

Nimble Mongoose {G}

Creature - Mongoose
Shroud
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
Faster than a cobra's bite.
1/1
Breakthrough

Breakthrough {X}{U}

Sorcery
Draw four cards, then choose X cards in your hand and discard the rest.
The ideas came flooding in so fast that they couldn't all be contained.
Roar of the Wurm

Roar of the Wurm {6}{G}

Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G}
Werebear

Werebear {1}{G}

Creature - Human Bear Druid
{T}: Add {G}.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
He exercises his right to bear arms.
1/1
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Rushing River

Rushing River {2}{U}

Instant
Kicker—Sacrifice a land.
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Rushing River

Rushing River {2}{U}

Instant
Kicker—Sacrifice a land.
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)