From the Vault: Annihilation

From the Vault: Annihilation contains 15 cards.
Released: 2014-08-22
Base set size: 15 cards.
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
A bloody dawn broke over a scabbed and tortured world.
Burning of Xinye

Burning of Xinye {4}{R}{R}

Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
Cataclysm

Cataclysm {2}{W}{W}

Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
"Keep with you only this much: your mount, your blade, and your wits. The rest you can find, build, or take."
—Horse clans' wisdom
Child of Alara

Child of Alara {W}{U}{B}{R}{G}

Legendary Creature - Avatar
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.
6/6
Decree of Annihilation

Decree of Annihilation {8}{R}{R}

Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R}
When you cycle Decree of Annihilation, destroy all lands.
Firespout

Firespout {2}{R/G}

Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell.
Fracturing Gust

Fracturing Gust {2}{G/W}{G/W}{G/W}

Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
Living Death

Living Death {3}{B}{B}

Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Martial Coup

Martial Coup {X}{W}{W}

Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Their war forgotten, the nations of Bant stood united in the face of a common threat.
Rolling Earthquake

Rolling Earthquake {X}{R}

Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Smokestack

Smokestack {4}

Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on Smokestack.
Terminus

Terminus {4}{W}{W}

Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle {W}
Upheaval

Upheaval {4}{U}{U}

Sorcery
Return all permanents to their owners' hands.
The calm comes after the storm.
Virtue's Ruin

Virtue's Ruin {2}{B}

Sorcery
Destroy all white creatures.
All must fall, and those who stand highest fall hardest.
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Legend speaks of the lost coastal polis of Olantin, whose inhabitants' hubris enraged the sun god Heliod.
Related card: Damnation