The List (Unfinity Foil Edition)

The Big Idea

The Big Idea {4}{R}{R}

Legendary Creature - Brainiac Villain
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4/4
Blast from the Past

Blast from the Past {2}{R}

Instant
Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}
Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.
The Countdown Is at One

The Countdown Is at One {3}{R}{R}

Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Infinity Elemental

Infinity Elemental {4}{R}{R}{R}

Creature - Elemental
(This creature has INFINITE POWER.)
It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says, "It's so infinite that its flavor text says,
∞/5
Steamflogger of the Month

Steamflogger of the Month {3}{R}{R}

Creature - Goblin Rigger
When Steamflogger of the Month enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
The perks aren't great.
3/3
Three-Headed Goblin

Three-Headed Goblin {3}{R}{R}

Creature - Goblin Mutant
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
It's true that two heads are better than one, but after that you run into diminishing returns.
3/3
Yet Another Aether Vortex

Yet Another Aether Vortex {3}{R}{R}

Enchantment
All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
It puts the "vortex" in "flavortext."
As Luck Would Have It

As Luck Would Have It {G}

Enchantment
Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
B-I-N-G-O

B-I-N-G-O {1}{G}

Creature - Dog
Trample
Whenever a player casts a spell, put a chip counter on its mana value.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
There was a farmer, had a hound . . .
1/1
Hydradoodle

Hydradoodle {X}{X}{G}{G}

Creature - Hydra Dog
As Hydradoodle enters, roll X six-sided dice. Hydradoodle enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Less housebroken than housebreaking.
0/0
Ineffable Blessing (c)

Ineffable Blessing (c) {1}{G}

Enchantment
As Ineffable Blessing enters, choose white-bordered or silver-bordered.
Whenever a creature you control with the chosen border enters, draw a card.
"Hallowed be this compilation of mixed objects!"
Ineffable Blessing (a)

Ineffable Blessing (a) {1}{G}

Enchantment
As Ineffable Blessing enters, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters under your control, draw a card.
• Bland — Whenever a creature without flavor text enters under your control, draw a card.
"Hallowed be this assemblage of various stuff!"
Old Fogey

Old Fogey {G}{G}

Summon - Dinosaur
Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
"These kids today with their collector numbers and their newfangled tap symbol. Twenty Black Lotuses and twenty Plague Rats. Now that's real Magic."
7/7
Pippa, Duchess of Dice

Pippa, Duchess of Dice {2}{G}

Legendary Creature - Human Noble
{2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.
{2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.)
When it came to following her orders, it was do and die.
2/2
Serpentine

Serpentine

Creature - Wurm
(Color indicator: Serpentine is green)
Landfall — Whenever a land you control enters,
Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
Surgeon General Commander

Surgeon General Commander {3}{G}

Legendary Creature - Wombat Bat Chameleon
Whenever you augment, enchant, or mutate a creature you control, draw a card.
{T}: Add {W}, {U}, {B}, {R}, or {G}.
Likes: augmentation, fluffy animals, creative templating.
3/3
Baron Von Count

Baron Von Count {1}{B}{R}

Legendary Creature - Human Villain
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
3/3
Better Than One

Better Than One {G}{W}

Sorcery
A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)
Cramped Bunker

Cramped Bunker {4}{R}{G}

Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
Dr. Julius Jumblemorph

Dr. Julius Jumblemorph {2}{G}{W}

Legendary Creature
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).
Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
4/4
The Grand Calcutron

The Grand Calcutron {W}{U}

Legendary Artifact
The Grand Calcutron can be your commander.
When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).
Players can only play the first card of their program.
If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.
At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
Grusilda, Monster Masher

Grusilda, Monster Masher {3}{B}{R}

Legendary Creature - Zombie Villain
Combined, enchanted, and equipped creatures you control have menace.
{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
4/4
Hot Fix

Hot Fix {4}{W}{U}

Sorcery
You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
It's not a carpet moth, it's a feature.
Mary O'Kill

Mary O'Kill {5}{B/R}

Legendary Creature - Human Villain
{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
5/5
Ol' Buzzbark

Ol' Buzzbark {X}{R}{G}

Legendary Creature - Goblin Warrior
When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3/3