Urza's Destiny

Urza's Destiny contains 143 cards.
It is part of Urza's Saga block.
Released: 1999-06-07
Base set size: 143 cards.
Boosters:
  • Urza's Destiny Draft Booster (UDS-DRAFT)
  • Academy Rector

    Academy Rector {3}{W}

    Creature - Human Cleric
    When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
    1/2
    Archery Training

    Archery Training {W}

    Enchantment - Aura
    Enchant creature
    At the beginning of your upkeep, you may put an arrow counter on Archery Training.
    Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
    Capashen Knight

    Capashen Knight {1}{W}

    Creature - Human Knight
    First strike
    {1}{W}: Capashen Knight gets +1/+0 until end of turn.
    Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer.
    1/1
    Capashen Standard

    Capashen Standard {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +1/+1.
    {2}, Sacrifice Capashen Standard: Draw a card.
    Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.
    Capashen Templar

    Capashen Templar {2}{W}

    Creature - Human Knight
    {W}: Capashen Templar gets +0/+1 until end of turn.
    Their shields are Benalia's outermost battlements.
    2/2
    False Prophet

    False Prophet {2}{W}{W}

    Creature - Human Cleric
    When False Prophet dies, exile all creatures.
    "You lived for Serra's love. Will you not die for it?"
    2/2
    Fend Off

    Fend Off {1}{W}

    Instant
    Prevent all combat damage that would be dealt by target creature this turn.
    Cycling {2}
    The best defense is to not get hit.
    Field Surgeon

    Field Surgeon {1}{W}

    Creature - Human Cleric
    Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
    Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question.
    1/1
    Flicker

    Flicker {1}{W}

    Sorcery
    Exile target nontoken permanent, then return it to the battlefield under its owner's control.
    Who is truer: you who are, or you who are to be?
    Jasmine Seer

    Jasmine Seer {3}{W}

    Creature - Human Wizard
    {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
    1/1
    Mask of Law and Grace

    Mask of Law and Grace {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has protection from black and from red.
    The archangels zealously drove Serra's light into every corner of their new home as if their creator still commanded them.
    Master Healer

    Master Healer {4}{W}

    Creature - Human Cleric
    {T}: Prevent the next 4 damage that would be dealt to any target this turn.
    Behind his eyes is the pain of every soldier his hands have healed.
    1/4
    Opalescence

    Opalescence {2}{W}{W}

    Enchantment
    Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
    Reliquary Monk

    Reliquary Monk {2}{W}

    Creature - Human Monk Cleric
    When Reliquary Monk dies, destroy target artifact or enchantment.
    A thing of Serra's realm exists only by the grace of her followers' faith.
    2/2
    Replenish

    Replenish {3}{W}

    Sorcery
    Return all enchantment cards from your graveyard to the battlefield.
    Treasures, trinkets, trash—the relics of the past are brought forth again.
    Sanctimony

    Sanctimony {1}{W}

    Enchantment
    Whenever an opponent taps a Mountain for mana, you may gain 1 life.
    "To forgive our enemies is to forgive ourselves."
    Scent of Jasmine

    Scent of Jasmine {W}

    Instant
    Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
    Scour

    Scour {2}{W}{W}

    Instant
    Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
    Serra Advocate

    Serra Advocate {3}{W}

    Creature - Angel
    Flying
    {T}: Target attacking or blocking creature gets +2/+2 until end of turn.
    An angel's touch can prepare a soldier for battle more than a thousand military drills.
    2/2
    Solidarity

    Solidarity {3}{W}

    Instant
    Creatures you control get +0/+5 until end of turn.
    Their commitment to Serra is as solid as any shield.
    Tethered Griffin

    Tethered Griffin {W}

    Creature - Griffin
    Flying
    When you control no enchantments, sacrifice Tethered Griffin.
    Poorly trained griffins sometimes attack the noble audiences that gather to watch their progress.
    2/3
    Tormented Angel

    Tormented Angel {3}{W}

    Creature - Angel
    Flying
    Falling from heaven is not as painful as surviving the impact.
    1/5
    Voice of Duty

    Voice of Duty {3}{W}

    Creature - Angel
    Flying, protection from green
    "Next to Law is Duty, and Duty must be obeyed. If the frame of Duty is broken, none shall weave life's fabric."
    —Song of All, canto 167
    2/2
    Voice of Reason

    Voice of Reason {3}{W}

    Creature - Angel
    Flying, protection from blue
    "Next to Grace is Reason, and Reason must be retained. If the web of Reason comes unwoven, madness will escape."
    —Song of All, canto 167
    2/2
    Wall of Glare

    Wall of Glare {1}{W}

    Creature - Wall
    Defender
    Wall of Glare can block any number of creatures.
    The blinding barrier served Benalia better than a hundred shields.
    0/5