Time Spiral Timeshifted

Uncle Istvan

Uncle Istvan {1}{B}{B}{B}

Creature - Human
Prevent all damage that would be dealt to this creature by creatures.
Solitude drove the old hermit insane. Now he only keeps company with those he can catch.
1/3
Undead Warchief

Undead Warchief {2}{B}{B}

Creature - Zombie
Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
It has the strength of seven men. In fact, it used to be seven men.
1/1
Undertaker

Undertaker {1}{B}

Creature - Human Spellshaper
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
The weight of death is heavy but not immovable.
1/1
Withered Wretch

Withered Wretch {B}{B}

Creature - Zombie Cleric
{1}: Exile target card from a graveyard.
Once it consecrated the dead. Now it desecrates them.
2/2
Avalanche Riders

Avalanche Riders {3}{R}

Creature - Human Nomad
Haste
Echo {3}{R}
When this creature enters, destroy target land.
2/2
Browbeat

Browbeat {2}{R}

Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
"Even the threat of power has power."
—Jeska, warrior adept
Desolation Giant

Desolation Giant {2}{R}{R}

Creature - Giant
Kicker {W}{W}
When this creature enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
3/3
Disintegrate

Disintegrate {X}{R}

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Dragon Whelp

Dragon Whelp {2}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
2/3
Dragonstorm

Dragonstorm {8}{R}

Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm
Eron the Relentless

Eron the Relentless {3}{R}{R}

Legendary Creature - Human Rogue
Haste
{R}{R}{R}: Regenerate Eron.
"Eron would be much less of a hassle if only he were mortal."
—Reyhan, Samite alchemist
5/2
Related card: Apocalypse Chime
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R}
Fire Whip

Fire Whip {1}{R}

Enchantment - Aura
Enchant creature you control
Enchanted creature has "{T}: This creature deals 1 damage to any target."
Sacrifice this Aura: It deals 1 damage to any target.
Goblin Snowman

Goblin Snowman {3}{R}

Creature - Goblin
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: This creature deals 1 damage to target creature it's blocking.
"Strength in numbers? Right."
—Ib Halfheart, goblin tactician
1/1
Kobold Taskmaster

Kobold Taskmaster {1}{R}

Creature - Kobold
Other Kobold creatures you control get +1/+0.
The taskmaster knows that there is no cure for the common kobold.
1/2
Orcish Librarian

Orcish Librarian {1}{R}

Creature - Orc
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
"Us hungry, need food . . . . Lots of books . . . . Hmm . . . ."
1/1
Orgg

Orgg {3}{R}{R}

Creature - Orgg
Trample
This creature can't attack if defending player controls an untapped creature with power 3 or greater.
This creature can't block creatures with power 3 or greater.
It's bigger than it thinks.
6/6
Pandemonium

Pandemonium {3}{R}

Enchantment
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
"If we cannot live proudly, we die so!"
—Eladamri, Lord of Leaves
Suq'Ata Lancer

Suq'Ata Lancer {2}{R}

Creature - Human Knight
Haste
Flanking
"Never stop 'til you see your lance come out the other side."
—Telim'Tor
2/2
Tribal Flames

Tribal Flames {1}{R}

Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
"Fire is the universal language."
—Jhoira, master artificer
Uthden Troll

Uthden Troll {2}{R}

Creature - Troll
{R}: Regenerate this creature.
"Oi oi oi, me gotta hurt in 'ere,
Oi oi oi, me smell a ting is near,
Gonna bosh 'n gonna nosh 'n da
hurt'll disappear."
—Troll chant
2/2
Wildfire Emissary

Wildfire Emissary {3}{R}

Creature - Efreet
Protection from white
{1}{R}: This creature gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
2/4
Avoid Fate

Avoid Fate {G}

Instant
Counter target instant or Aura spell that targets a permanent you control.
Call of the Herd

Call of the Herd {2}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G}
Cockatrice

Cockatrice {3}{G}{G}

Creature - Cockatrice
Flying
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4