Star Trek Commander

Dragonskull Summit

Dragonskull Summit

Land
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
"Captain's log, stardate 3715.6. We have been introduced to Vaal, evidently the source of the planet's power emanations."
—Captain James T. Kirk
Drowned Catacomb

Drowned Catacomb

Land
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Within the psychic landscape of the Collective, everything has purpose. Everything is connected. All know their place.
Eclipsed Steppe

Eclipsed Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped unless you control two or more basic lands.
"Come on, Ruzi. You're not scared of a few broken old robots, are you?"
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
The Bandi were tight-lipped as to how Farpoint Station's markets could provide anything and everything a visitor might want.
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
"I have been through something extraordinary. And no one on the ship remembers."
—Dr. Joseph M'Benga
Fetid Pools

Fetid Pools

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped.
Cycling {2}
The Borg do not require sleep as humans know it, but they do spend time in regeneration alcoves to heal and recharge.
Foreboding Ruins

Foreboding Ruins

Land
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {B} or {R}.
The Sarcophagus lay neglected for decades, a once-proud ship relegated to a playground for Klingon children.
Fortified Village

Fortified Village

Land
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {W}.
The Betans were a strict society, obedient to the will of the computer Landru, set loose at the Red Hour to indulge their basest instincts.
Frostboil Snarl

Frostboil Snarl

Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
"Captain, we're picking up a faint warp signature that leads into the wormhole."
—Lieutenant Donna Gutierrez
Furycalm Snarl

Furycalm Snarl

Land
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
"I acknowledge that the solar wormhole flares only every four years, but I'd prefer we observe it from a safer distance."
—Captain Hinata Takachio
Glacial Fortress

Glacial Fortress

Land
This land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
There is no escape from Tars Lamora, the brutal prison colony where slaves toil under the ironfisted rule of the Diviner.
Glittering Massif

Glittering Massif

Land - Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2}
"I swear, Captain, all these planets are starting to look the same."
—Ensign Pavel Chekov
Hinterland Harbor

Hinterland Harbor

Land
This land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
The Cetacean Institute rescued George and Gracie as calves, and the humpback whales soon became darlings of 20th-century San Francisco.
Irrigated Farmland

Irrigated Farmland

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2}
"What kind of weirdo signs up for a job in outer space just to garden?"
—Ensign Beckett Mariner
Isolated Chapel

Isolated Chapel

Land
This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
There is no place more sacred to the Klingons than Boreth, where the followers of Kahless the Unforgettable await his return.
Morphic Pool

Morphic Pool

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
Borg surgical suites combine the most efficient aspects of a sickbay, machine shop, and brig.
Mosswort Bridge

Mosswort Bridge

Land
Hideaway 4
This land enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Mutavault

Mutavault
(Galactic Menagerie)

Land
{T}: Add {C}.
{1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
"Menageries are always capturing humans and then turning them back over to Starfleet. We'll be in and out. No biggie."
—Lieutenant junior grade Beckett Mariner
Related cards: Eumidian Lifeseed • Mutable Explorer
Port Town

Port Town

Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
"Whether you're buying, selling, or have to escape in a hurry, Denaxi Depot has what you need."
—Lawmim Galactopedia
Prairie Stream

Prairie Stream

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
"First time in a wormhole, Ensign? Keep us centered and off the ecliptic, or the quantum sheer will tear the cute right out of your baby pictures."
—Captain Hiram Gould
Radiant Summit

Radiant Summit

Land - Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped unless you control two or more basic lands.
The settlers of Tau Cygna V carved a home for themselves out of inhospitable rock, bringing water from distant peaks and adapting to the planet's harsh radiation.
Rain-Slicked Copse

Rain-Slicked Copse

Land - Forest Island
({T}: Add {G} or {U}.)
This land enters tapped.
Cycling {2}
Bozeman, Montana, was a remote and unlikely site for first contact, but it survived World War III thanks largely to its isolation.
Scattered Groves

Scattered Groves

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped.
Cycling {2}
Aurelians prefer living in the peaceful quiet of the trees.
Scorched Geyser

Scorched Geyser

Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped unless you control two or more basic lands.
Class-Y planets exhibit toxic atmospheres and temperatures exceeding 500 kelvins, making them hostile to nearly all life and earning them the nickname "Demon-class planets."
Sea of Clouds

Sea of Clouds

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
The Ardanans mastered antigravity technology before humans stumbled upon internal combustion.