Teenage Mutant Ninja Turtles Eternal

Turtle Tracks

Turtle Tracks {2}{G}

Sorcery
Any number of target players may each search their library for a basic land card, put it onto the battlefield under their control, then shuffle.
A good view isn't about location. It's about perspective.
Manhole Cover

Manhole Cover {2}

Artifact
Flash
When this artifact enters, target creature gains indestructible until end of turn.
{2}, Sacrifice this artifact: Target player draws a card.
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
"Esposito, my liege, grant me the flavor I am due."
—Splinter, the Nibblemancer
Waste Not

Waste Not {1}{B}

Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Devoured by the turtle community.
Food Chain

Food Chain {2}{G}

Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Every pizza is some teenager's prey.
Supreme Verdict

Supreme Verdict {1}{W}{W}{U}

Sorcery
This spell can't be countered.
Destroy all creatures.
Raphael had no second thoughts about the supreme edict. He'd left text messages warning of the concoction, even though there was no service.
Commander's Plate

Commander's Plate {1}

Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
Not all edible things are fragile.
Sword of Hearth and Home

Sword of Hearth and Home {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}