Tarkir: Dragonstorm Commander

Parapet Thrasher

Parapet Thrasher {2}{R}{R}

Creature - Dragon
Flying
Whenever one or more Dragons you control deal combat damage to an opponent, choose one that hasn't been chosen this turn —
• Destroy target artifact that opponent controls.
• This creature deals 4 damage to each other opponent.
• Exile the top card of your library. You may play it this turn.
4/3
Redoubled Stormsinger

Redoubled Stormsinger {2}{R}

Creature - Orc Wizard
First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
"Blink or don't. You'll get hit either way."
3/3
Thundermane Dragon

Thundermane Dragon {3}{R}

Creature - Dragon
Flying
You may look at the top card of your library any time.
You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.
4/4
Related card: Dragon Typhoon
Transforming Flourish

Transforming Flourish {2}{R}

Instant
Demonstrate
Destroy target artifact or creature you don't control. If that permanent is destroyed this way, its controller exiles cards from the top of their library until they exile a nonland card, then they may cast that card without paying its mana cost.
Will of the Jeskai

Will of the Jeskai {3}{R}

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each player may discard their hand and draw five cards.
• Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Zenith Festival

Zenith Festival {X}{R}{R}

Sorcery
Exile the top X cards of your library. You may play them until the end of your next turn.
Harmonize {X}{R}{R}
Arbor Adherent

Arbor Adherent {3}{G}

Creature - Dog Druid
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
"Many hands make light work! Or two hands and a trunk, as the case may be."
—Sanzar, Kin-Tree Warden
2/4
Become the Avalanche

Become the Avalanche {4}{G}{G}

Sorcery
Draw a card for each creature you control with power 4 or greater. Then creatures you control get +X/+X until end of turn, where X is the number of cards in your hand.
"You had your warning. Now you get us."
—Eshki Dragonclaw
Broodcaller Scourge

Broodcaller Scourge {5}{G}{G}

Creature - Dragon
Flying
Whenever one or more Dragons you control deal combat damage to a player, you may put a permanent card with mana value less than or equal to that damage from your hand onto the battlefield.
Younger dragons bow to its will, not out of respect, but out of fear.
5/7
Canopy Gargantuan

Canopy Gargantuan {5}{G}{G}

Creature - Dragon
Flying, ward {2}
At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.
Its very presence forces nature to adapt.
7/7
Floral Evoker

Floral Evoker {2}{G}

Creature - Snake Druid
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
{G}, Discard a creature card: Return target land card from your graveyard to the battlefield tapped.
"Death is a natural thing. It replenishes the land's energy and nourishes the growth of all life."
2/3
Rampart Architect

Rampart Architect {3}{G}

Creature - Elephant Advisor
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender.
Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
3/4
Steward of the Harvest

Steward of the Harvest {3}{G}

Creature - Human Druid
When this creature enters, exile up to three target land cards from your graveyard.
Creatures you control have all activated abilities of all land cards exiled with this creature.
"Sleep, and return your energy to the lifepool. Sleep, and enrich the land for the next harvest."
3/3
Will of the Sultai

Will of the Sultai {4}{G}

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player mills three cards. Return all land cards from your graveyard to the battlefield tapped.
• Put X +1/+1 counters on target creature, where X is the number of lands you control. It gains trample until end of turn.
Colossal Grave-Reaver

Colossal Grave-Reaver {6}{B}{G}

Creature - Dragon
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
7/6
Vanquish the Horde

Vanquish the Horde {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
"Remind Zurgo that the Abzan will not tolerate his marauders. If the Mardu wish to trespass, then I encourage him to face my blade himself."
—Felothar, khan of the Abzan
Narset's Reversal

Narset's Reversal {U}{U}

Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
"For every problem, a thousand answers. For every answer, a thousand branching consequences."
Gravecrawler

Gravecrawler {B}

Creature - Zombie
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
"Jade-touched, wisteria-crowned, with gifts of gold and the Harvest's blessing, return this honored one to us as sibsig."
—Priests' chant
2/1
Dragon Tempest

Dragon Tempest {1}{R}

Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Young Pyromancer

Young Pyromancer {1}{R}

Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
The hydrorats were soon eradicated from the monastery.
2/1
Related card: Kayla's Kindling
Life from the Loam

Life from the Loam {1}{G}

Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3
"On a good day, I am not Fangkeeper, war hero, or sibsig, but a farmer again."
—Kotis, the Fangkeeper
Tree of Redemption

Tree of Redemption {3}{G}

Creature - Plant
Defender
{T}: Exchange your life total with this creature's toughness.
The Kin-Tree of Anafenza Mevak was the first recovered after Dromoka's reign, and it stands as a symbol of the Abzan's revival.
0/13
Casualties of War

Casualties of War {2}{B}{B}{G}{G}

Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Goblin Electromancer

Goblin Electromancer {U}{R}

Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
The Jeskai find potential recruits among all walks of life, including other clans.
2/2
Ikra Shidiqi, the Usurper

Ikra Shidiqi, the Usurper {3}{B}{G}

Legendary Creature - Snake Wizard
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner
"What tribute have you for our dragonlord?"
3/7