Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Flying Echo {2}{U} When Raven Familiar enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Exile this sorcery with two scream counters on it. At the beginning of your upkeep, if this sorcery is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
Enchant creature card in a graveyard When this enchantment enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this enchantment." Return enchanted creature card to the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear {T}: Destroy target creature. It can't be regenerated.
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn.