Universes Within

Universes Within contains 24 cards.
Released: 2022-03-03
Individual cards released between 2022-03-03 and 2023-09-08.
Base set size: 24 cards.
Arvinox, the Mind Flail

Arvinox, the Mind Flail {4}{B}{B}{B}

Legendary Enchantment Creature - Horror
Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
9/9
Bjorna, Nightfall Alchemist

Bjorna, Nightfall Alchemist {U}{R}

Legendary Creature - Human
{T}, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature.
Friends forever
1/3
Cecily, Haunted Mage

Cecily, Haunted Mage {1}{U}{B}{R}

Legendary Creature - Human Wizard
Your maximum hand size is eleven.
Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Friends forever
3/5
Elmar, Ulvenwald Informant

Elmar, Ulvenwald Informant {1}{R}{G}

Legendary Creature - Human
Haste
Whenever you cast your second spell each turn, untap target creature, then investigate.
Friends forever
3/2
Hargilde, Kindly Runechanter

Hargilde, Kindly Runechanter {2}{W}{U}

Legendary Creature - Human
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Friends forever
2/3
Othelm, Sigardian Outcast

Othelm, Sigardian Outcast {1}{G}{W}

Legendary Creature - Human
{2}, {T}: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped.
Friends forever
2/2
Sophina, Spearsage Deserter

Sophina, Spearsage Deserter {2}{R}{W}

Legendary Creature - Human Soldier
Menace
Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature.
Friends forever
4/4
Wernog, Rider's Chaplain

Wernog, Rider's Chaplain {W}{B}

Legendary Creature - Human
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever
1/2
Havengul Laboratory
Havengul Mystery

Havengul Laboratory

Legendary Land
{T}: Add {C}.
{4}, {T}: Investigate.
At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.
Card has other part: Havengul Mystery
Havengul Mystery
Havengul Laboratory

Havengul Mystery

Legendary Land
When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery.
{T}, Pay 1 life: Add {B}.
Card has other part: Havengul Laboratory
Baldin, Century Herdmaster

Baldin, Century Herdmaster {4}{W}{W}

Legendary Creature - Human Warrior
As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
0/7
Vikya, Scorching Stalwart

Vikya, Scorching Stalwart {2}{W}

Legendary Creature - Human Warrior
Training
{4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card.
2/4
Aisha of Sparks and Smoke

Aisha of Sparks and Smoke {1}{R}{R}

Legendary Creature - Human Warrior
Prowess
{R/W}: Aisha of Sparks and Smoke gains first strike until end of turn.
Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
4/2
The Howling Abomination

The Howling Abomination {3}{R}{G}

Legendary Creature - Human Beast Warrior
Haste
The Howling Abomination has trample as long as you've cast three or more spells this turn.
Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.
5/5
Immard, the Stormcleaver

Immard, the Stormcleaver {1}{U}{R}{W}

Legendary Creature - Human Soldier
Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one —
• Immard deals 4 damage to any target.
• Immard gains lifelink and indestructible until end of turn.
4/4
Maarika, Brutal Gladiator

Maarika, Brutal Gladiator {2}{B}{R}{G}

Legendary Creature - Human Warrior
Maarika, Brutal Gladiator must be blocked if able.
As long as it's your turn, Maarika has indestructible.
Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.
7/4
Tadeas, Juniper Ascendant

Tadeas, Juniper Ascendant {2}{G}{W}

Legendary Creature - Human Monk
Reach
Tadeas has hexproof unless it's attacking.
Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
1/3
Zethi, Arcane Blademaster

Zethi, Arcane Blademaster {1}{W}{U}

Legendary Creature - Human Soldier
Multikicker {W/U}
When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
3/3
Greymond, Avacyn's Stalwart

Greymond, Avacyn's Stalwart {2}{W}{W}

Legendary Creature - Human Soldier
As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
3/4
Gisa's Favorite Shovel

Gisa's Favorite Shovel {1}{B}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has menace.
Whenever equipped creature attacks, defending player sacrifices a creature of their choice. If they do, you create a Walker token.
Equip {4}
Enkira, Hostile Scavenger

Enkira, Hostile Scavenger {3}{B}{G}

Legendary Creature - Human Warrior
When Enkira, Hostile Scavenger enters, create two Walker tokens.
As long as Enkira is equipped, it must be blocked if able.
Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.
3/3
Gregor, Shrewd Magistrate

Gregor, Shrewd Magistrate {1}{W}{U}

Legendary Creature - Human Advisor
Skulk
Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power.
1/3
Hansk, Slayer Zealot

Hansk, Slayer Zealot {2}{R}{G}

Legendary Creature - Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens.
{T}: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
4/4
Malik, Grim Manipulator

Malik, Grim Manipulator {2}{R}{W}{B}

Legendary Creature - Human Rogue
When Malik, Grim Manipulator enters, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.
Whenever an opponent sacrifices a creature, you create a Treasure token.
4/3