Secret Lair Showdown

Supreme Verdict

Supreme Verdict {1}{W}{W}{U}

Sorcery
This spell can't be countered.
Destroy all creatures.
Nexus of Fate

Nexus of Fate {5}{U}{U}

Instant
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Mayhem Devil

Mayhem Devil {1}{B}{R}

Creature - Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
3/3
Force of Despair

Force of Despair {1}{B}{B}

Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered this turn.
Living End

Living End

Sorcery
(Color indicator: Living End is black)
Suspend 3—{2}{B}{B}
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Karn Liberated

Karn Liberated {7}

Legendary Planeswalker - Karn
[+4]: Target player exiles a card from their hand.
[–3]: Exile target permanent.
[–14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Loyalty:
6
Lightning Bolt

Lightning Bolt {R}

Instant
Lightning Bolt deals 3 damage to any target.
Related cards: Indris, the Hydrostatic Surge Kayla's Kindling Key to the Archive Thayan Evokers Toralf's Disciple
Questing Druid

Questing Druid {1}{G}

Creature - Human Druid
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
1/1
Card has other part: Seek the Beast
Seek the Beast

Seek the Beast {1}{R}

Instant - Adventure
Exile the top two cards of your library. Until your next end step, you may play those cards.
Card has other part: Questing Druid
Sudden Edict

Sudden Edict {1}{B}

Instant
Split second
Target player sacrifices a creature of their choice.
Prosperous Innkeeper

Prosperous Innkeeper {1}{G}

Creature - Halfling Citizen
When this creature enters, create a Treasure token.
Whenever another creature you control enters, you gain 1 life.
1/1
Fauna Shaman

Fauna Shaman {1}{G}

Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2/2
Garruk Wildspeaker

Garruk Wildspeaker {2}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Untap two target lands.
[–1]: Create a 3/3 green Beast creature token.
[–4]: Creatures you control get +3/+3 and gain trample until end of turn.
Loyalty:
3
Convention Maro

Convention Maro {1}{G}{2/U}{2/R}

Legendary Creature - Elemental Gamer
Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]."
— As you create your deck, choose an [A] and a [B] —
• [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control"
• [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"
3/3
Related card: Maro