Secret Lair Drop

Charix, the Raging Isle

Charix, the Raging Isle {2}{U}{U}
(Mr. Krabs, Penny Pincher)

Legendary Creature - Leviathan Crab
Spells your opponents cast that target Charix cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
"If you boys is wasting time, then yer wasting money! And that's just sick!
0/17
Grazilaxx, Illithid Scholar

Grazilaxx, Illithid Scholar {1}{U}{U}
(Squidward, Sarcastic Snob)

Legendary Creature - Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
"I hate all of you."
3/2
Toxrill, the Corrosive

Toxrill, the Corrosive {5}{B}{B}
(Gary, the Snail)

Legendary Creature - Slug Horror
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
{U}{B}, Sacrifice a Slug: Draw a card.
7/7
Toski, Bearer of Secrets

Toski, Bearer of Secrets {3}{G}
(Sandy Cheeks, Martial Astronaut)

Legendary Creature - Squirrel
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
1/1
Barktooth Warbeard

Barktooth Warbeard {4}{B}{R}{R}
(Patrick Star)

Legendary Creature - Human Warrior
"I don't get it . . ."
6/5
Jodah, the Unifier

Jodah, the Unifier {W}{U}{B}{R}{G}
(SpongeBob SquarePants)

Legendary Creature - Human Wizard
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Daze

Daze {1}{U}

Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays {1}.
Inevitable Betrayal

Inevitable Betrayal

Sorcery
(Color indicator: Inevitable Betrayal is blue)
Suspend 3—{1}{U}{U}
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Force of Despair

Force of Despair {1}{B}{B}

Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered this turn.
Night's Whisper

Night's Whisper {1}{B}

Sorcery
You draw two cards and you lose 2 life.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Big Score

Big Score {3}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.
Final Fortune

Final Fortune {R}{R}

Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Heat Shimmer

Heat Shimmer {2}{R}

Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
Roiling Vortex

Roiling Vortex {1}{R}

Enchantment
At the beginning of each player's upkeep, this enchantment deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.
{R}: Your opponents can't gain life this turn.
Wheel of Misfortune

Wheel of Misfortune {2}{R}

Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Parhelion II

Parhelion II {6}{W}{W}

Legendary Artifact - Vehicle
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4
5/5
Parhelion II

Parhelion II {6}{W}{W}

Legendary Artifact - Vehicle
Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4
5/5
Mechtitan Core

Mechtitan Core {2}

Artifact - Vehicle
{5}, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
2/4
Related card: Experimental Pilot
Mechtitan Core

Mechtitan Core {2}

Artifact - Vehicle
{5}, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
2/4
Related card: Experimental Pilot