Secret Lair Drop

Nekusar, the Mindrazer

Nekusar, the Mindrazer {2}{U}{B}{R}

Legendary Creature - Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
His enemies wondered if the lich king's brutal death and unnatural rebirth had been his plan all along.
2/4
Varina, Lich Queen

Varina, Lich Queen {1}{W}{U}{B}

Legendary Creature - Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
4/4
Wilhelt, the Rotcleaver

Wilhelt, the Rotcleaver {2}{U}{B}

Legendary Creature - Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed.
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
3/3
Masterwork of Ingenuity

Masterwork of Ingenuity {1}

Artifact - Equipment
You may have this Equipment enter as a copy of any Equipment on the battlefield.
"The shield is a symbol. Find what you believe in, what you stand for, and you'll have your shield too."
—Steve Rogers, Captain America
Sculpting Steel

Sculpting Steel {3}

Artifact
You may have this artifact enter as a copy of any artifact on the battlefield.
"I am Groot," Groot stated. "Yes," Tony replied, "but have you considered being Iron Man?"
Unnatural Growth

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
"That s'posed to be me, bub?"
—Logan, Wolverine
Regrowth

Regrowth {1}{G}

Sorcery
Return target card from your graveyard to your hand.
"Drink up, little one! It's rare I find someone who enjoys the rain as much as I do."
Related cards: Garth One-Eye Key to the Archive
Nature's Lore

Nature's Lore {1}{G}

Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
For years Wakanda hid in isolation, but now alongside newfound allies, it grows and flourishes.
Harmless Offering

Harmless Offering {2}{R}

Sorcery
Target opponent gains control of target permanent you control.
"Awww, isn't Jeff just the cutest most adorable cuddle baby? The biting means he likes you!"
—Gwenpool
Blacker Lotus

Blacker Lotus {0}

Artifact
{T}: Tear this artifact into pieces. Add four mana of any one color. Remove the pieces from the game.
I MADE IT BETTER, YOU'RE WELCOME
—XOXO DEADPOOL
Abundant Growth

Abundant Growth {G}
(Abundant Groot)

Enchantment - Aura
Enchant land
When this Aura enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Groot is renowned as one of the best Gardeners of the Galaxy.
Soul-Guide Lantern

Soul-Guide Lantern {1}
(Ghost Trap)

Artifact
When this artifact enters, exile target card from a graveyard.
{T}, Sacrifice this artifact: Exile each opponent's graveyard.
{1}, {T}, Sacrifice this artifact: Draw a card.
When the light is green, the trap is clean.
Yargle and Multani

Yargle and Multani {3}{B}{B}{G}
(Slimer and Stay Puft)

Legendary Creature - Frog Spirit Elemental
"I tried to think of the most harmless thing . . . something I loved from my childhood," Stantz mumbled. "Something that could never, ever possibly destroy us. Mr. Stay Puft!"
"Nice thinkin', Ray," replied Venkman.
18/6
Dark Deal

Dark Deal {2}{B}

Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
Dungeon Master's Guide, Revised 5th Edition, cover art sketch (2024)
Archivist of Oghma

Archivist of Oghma {1}{W}

Creature - Halfling Cleric
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Always keep your secrets safe—especially the secrets you've stolen.
2/2
Battle Angels of Tyr

Battle Angels of Tyr {2}{W}{W}

Creature - Angel Knight
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4/4
Xorn

Xorn {2}{R}

Creature - Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
As a devourer of rare gemstones, a Xorn might view even the king's treasury as no more than an all-you-can-bankrupt buffet.
3/2
Druid of Purification

Druid of Purification {3}{G}

Creature - Human Druid
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
"I tend to nature and nature tends to have fangs."
2/3
Prosperous Innkeeper

Prosperous Innkeeper {1}{G}

Creature - Halfling Citizen
When this creature enters, create a Treasure token.
Whenever another creature you control enters, you gain 1 life.
"I'll give you a free flagon of ale if you don't talk to me about the weather."
1/1
Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes {2}{R}{G}

Legendary Planeswalker - Minsc
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.
[–2]: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Loyalty:
3
Related card: Minsc & Boo, Timeless Heroes (Alchemy)
Stuffy Doll

Stuffy Doll {5}
(Patchwork Chucky)

Artifact Creature - Construct
Indestructible
As this creature enters, choose a player.
Whenever this creature is dealt damage, it deals that much damage to the chosen player.
{T}: This creature deals 1 damage to itself.
0/1
Silence

Silence {W}

Instant
Your opponents can't cast spells this turn.
Winds of Abandon

Winds of Abandon {1}{W}

Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload {4}{W}{W}
Culling the Weak

Culling the Weak {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Add {B}{B}{B}{B}.
Fatal Push

Fatal Push {B}

Instant
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.