Secret Lair Drop

Olivia, Mobilized for War

Olivia, Mobilized for War {1}{B}{R}

Legendary Creature - Vampire Knight
Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3/3
Huntmaster of the Fells
Ravager of the Fells

Huntmaster of the Fells {2}{R}{G}

Creature - Human Werewolf
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2/2
Card has other part: Ravager of the Fells
Ravager of the Fells
Huntmaster of the Fells

Ravager of the Fells

Creature - Werewolf
(Color indicator: Ravager of the Fells is red and green)
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
4/4
Card has other part: Huntmaster of the Fells
Elspeth, Knight-Errant

Elspeth, Knight-Errant {2}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Create a 1/1 white Soldier creature token.
[+1]: Target creature gets +3/+3 and gains flying until end of turn.
[–8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Loyalty:
4
Wastes

Wastes

Basic Land
{T}: Add {C}.
Related cards: Ruin in Their Wake Walker of the Wastes
Wastes

Wastes

Basic Land
{T}: Add {C}.
Related cards: Ruin in Their Wake Walker of the Wastes
Wastes

Wastes

Basic Land
{T}: Add {C}.
Related cards: Ruin in Their Wake Walker of the Wastes
Knight Exemplar

Knight Exemplar {1}{W}{W}

Creature - Human Knight
First strike
Other Knight creatures you control get +1/+1 and have indestructible.
"We slew the last dragon ages ago. Now we fight the real monsters."
2/2
Fellwar Stone

Fellwar Stone {2}

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
Dragon's Hoard

Dragon's Hoard {3}

Artifact
Whenever a Dragon you control enters, put a gold counter on Dragon's Hoard.
{T}, Remove a gold counter from Dragon's Hoard: Draw a card.
{T}: Add one mana of any color.
Command Tower

Command Tower
(Cybertron)

Land
{T}: Add one mana of any color in your commander's color identity.
Millions of years of history forged, forgotten, and transformed.
Related card: Tower Winder
Tireless Tracker

Tireless Tracker {2}{G}

Creature - Human Scout
Landfall — Whenever a land you control enters, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
"Tell me, Muse, of that man, so ready at need, who wandered far and wide."
—Homer, The Odyssey
3/2
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident {U}

Creature - Merfolk
Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.
1/1
Lord of the Pit

Lord of the Pit {4}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.
5/5
Related cards: Darigaaz, Shivan Champion Garth One-Eye Sarkhan, Wanderer to Shiv
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
Related card: Brute Force
Maro

Maro {2}{G}{G}

Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two draw the same Maro.
*/*
Related card: Convention Maro
Maro

Maro {2}{G}{G}

Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
No two draw the same Maro.
*/*
Related card: Convention Maro
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When Thought-Knot Seer enters, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
4/4
Diabolic Tutor

Diabolic Tutor {2}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Delver of Secrets
Insectile Aberration

Delver of Secrets {U}

Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
Insects always occupied a special place in the wizard's heart.
1/1
Card has other part: Insectile Aberration
Insectile Aberration
Delver of Secrets

Insectile Aberration

Creature - Human Insect
(Color indicator: Insectile Aberration is blue)
Flying
Now insects occupy a special place in his lungs, intestines, liver, kidneys, eyeballs...
3/2
Card has other part: Delver of Secrets
Brainstorm

Brainstorm {U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
James would let his duck compose now and then, but never make the tea!
Related card: Tome of Gadwick
Lightning Strike

Lightning Strike {1}{R}

Instant
Lightning Strike deals 3 damage to any target.