[+1]: You draw a card and you lose 1 life. [–3]: Destroy target creature. [–8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Flying, protection from black Echo {3}{W}{W} When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.