Secret Lair Drop

Fractured Identity

Fractured Identity {3}{W}{U}

Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Fracturing Gust

Fracturing Gust {2}{G/W}{G/W}{G/W}

Instant
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Ob Nixilis Reignited

Ob Nixilis Reignited {3}{B}{B}

Legendary Planeswalker - Nixilis
[+1]: You draw a card and you lose 1 life.
[–3]: Destroy target creature.
[–8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Loyalty:
5
Sire of Insanity

Sire of Insanity {4}{B}{R}

Creature - Demon
At the beginning of each end step, each player discards their hand.
6/4
Sliver Hivelord

Sliver Hivelord {W}{U}{B}{R}{G}

Legendary Creature - Sliver
Sliver creatures you control have indestructible.
5/5
Spellskite

Spellskite {2}

Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite.
0/4
Sanctum Prelate

Sanctum Prelate {1}{W}{W}

Creature - Human Cleric
As Sanctum Prelate enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
Whispered Memories, by Johannes Voss
2/2
Carpet of Flowers

Carpet of Flowers {G}

Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Winds through silent bloom
Sphere of Safety

Sphere of Safety {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Brushing hair against your face
Karmic Guide

Karmic Guide {3}{W}{W}

Creature - Angel Spirit
Flying, protection from black
Echo {3}{W}{W}
When Karmic Guide enters, return target creature card from your graveyard to the battlefield.
Just one moment more
2/2
Mesa Enchantress

Mesa Enchantress {1}{W}{W}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
She shepherds mysteries and dust as others would a flock of sheep.
0/2
Related card: Verduran Enchantress
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
Bloom Tender

Bloom Tender {1}{G}

Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
Beauty is a seed, waiting to blossom under her capable hands.
1/1
Meteor Golem

Meteor Golem {7}

Artifact Creature - Golem
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
3/3
Azorius Signet

Azorius Signet {2}

Artifact
{1}, {T}: Add {W}{U}.
Related card: Relics of the Rubblebelt
Dimir Signet

Dimir Signet {2}

Artifact
{1}, {T}: Add {U}{B}.
Related card: Relics of the Rubblebelt
Gruul Signet

Gruul Signet {2}

Artifact
{1}, {T}: Add {R}{G}.
Related card: Relics of the Rubblebelt
Rakdos Signet

Rakdos Signet {2}

Artifact
{1}, {T}: Add {B}{R}.
Related card: Relics of the Rubblebelt
Selesnya Signet

Selesnya Signet {2}

Artifact
{1}, {T}: Add {G}{W}.
Related card: Relics of the Rubblebelt
Boros Signet

Boros Signet {2}

Artifact
{1}, {T}: Add {R}{W}.
Related card: Relics of the Rubblebelt
Golgari Signet

Golgari Signet {2}

Artifact
{1}, {T}: Add {B}{G}.
Related card: Relics of the Rubblebelt
Izzet Signet

Izzet Signet {2}

Artifact
{1}, {T}: Add {U}{R}.
Related card: Relics of the Rubblebelt
Orzhov Signet

Orzhov Signet {2}

Artifact
{1}, {T}: Add {W}{B}.
Related card: Relics of the Rubblebelt
Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
Related card: Relics of the Rubblebelt
Mother of Runes

Mother of Runes {W}

Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
She weaves an elaborate spell of love, care, and protection, enveloping her people in soothing warmth.
1/1