Zendikar Rising Promos

Cragplate Baloth

Cragplate Baloth {5}{G}{G}

Creature - Beast
Kicker {2}{G}
This spell can't be countered.
Hexproof, haste
If Cragplate Baloth was kicked, it enters with four +1/+1 counters on it.
6/6
Cragplate Baloth

Cragplate Baloth {5}{G}{G}

Creature - Beast
Kicker {2}{G}
This spell can't be countered.
Hexproof, haste
If Cragplate Baloth was kicked, it enters with four +1/+1 counters on it.
6/6
Inscription of Abundance

Inscription of Abundance {1}{G}

Instant
Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Inscription of Abundance

Inscription of Abundance {1}{G}

Instant
Kicker {2}{G}
Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Kazandu Mammoth
Kazandu Valley

Kazandu Mammoth {1}{G}{G}

Creature - Elephant
Landfall — Whenever a land you control enters, Kazandu Mammoth gets +2/+2 until end of turn.
"It doesn't obey me. It cooperates with me."
—Triel, Kazandu tuskcaller
3/3
Card has other part: Kazandu Valley
Kazandu Valley
Kazandu Mammoth

Kazandu Valley

Land
Kazandu Valley enters tapped.
{T}: Add {G}.
"The elves stick to the trees. Here, where the trees welcome the sky and leave room for grazing herds—this is our land."
—Triel, Kazandu tuskcaller
Card has other part: Kazandu Mammoth
Lotus Cobra

Lotus Cobra {1}{G}

Creature - Snake
Landfall — Whenever a land you control enters, add one mana of any color.
Its hood blossoms as a warning: receive your gift, but stray no closer.
2/1
Related card: Hinterland Chef
Lotus Cobra

Lotus Cobra {1}{G}

Creature - Snake
Landfall — Whenever a land you control enters, add one mana of any color.
Its hood blossoms as a warning: receive your gift, but stray no closer.
2/1
Related card: Hinterland Chef
Oran-Rief Ooze

Oran-Rief Ooze {2}{G}

Creature - Ooze
When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze (Alchemy)
Oran-Rief Ooze

Oran-Rief Ooze {2}{G}

Creature - Ooze
When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze (Alchemy)
Scute Swarm

Scute Swarm {2}{G}

Creature - Insect
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
"Survival rule 782: There are always more scute bugs."
—Zurdi, goblin shortcutter
1/1
Scute Swarm

Scute Swarm {2}{G}

Creature - Insect
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
"Survival rule 782: There are always more scute bugs."
—Zurdi, goblin shortcutter
1/1
Swarm Shambler

Swarm Shambler {G}

Creature - Fungus Beast
Swarm Shambler enters with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
0/0
Related card: Slimefoot, Thallid Transplant
Swarm Shambler

Swarm Shambler {G}

Creature - Fungus Beast
Swarm Shambler enters with a +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.
{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
0/0
Related card: Slimefoot, Thallid Transplant
Tajuru Paragon

Tajuru Paragon {1}{G}

Creature - Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When Tajuru Paragon enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
3/2
Tajuru Paragon

Tajuru Paragon {1}{G}

Creature - Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When Tajuru Paragon enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
3/2
Turntimber Symbiosis
Turntimber, Serpentine Wood

Turntimber Symbiosis {4}{G}{G}{G}

Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Card has other part: Turntimber, Serpentine Wood
Turntimber, Serpentine Wood
Turntimber Symbiosis

Turntimber, Serpentine Wood

Land
As Turntimber, Serpentine Wood enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
"The trees here twist around spikes of mana, feeding off the flowing power."
—Jori En, expedition leader
Card has other part: Turntimber Symbiosis
Akiri, Fearless Voyager

Akiri, Fearless Voyager {1}{R}{W}

Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
"No angel bars our ascent. Emeria waits above!"
3/3
Akiri, Fearless Voyager

Akiri, Fearless Voyager {1}{R}{W}

Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
"No angel bars our ascent. Emeria waits above!"
3/3
Grakmaw, Skyclave Ravager

Grakmaw, Skyclave Ravager {1}{B}{G}

Legendary Creature - Hydra Horror
Grakmaw, Skyclave Ravager enters with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
0/0
Grakmaw, Skyclave Ravager

Grakmaw, Skyclave Ravager {1}{B}{G}

Legendary Creature - Hydra Horror
Grakmaw, Skyclave Ravager enters with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
0/0
Kaza, Roil Chaser

Kaza, Roil Chaser {U}{R}

Legendary Creature - Human Wizard
Flying, haste
{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
"What sort of life is that, huddling in the familiar and safe? No thanks. Put me right in the center of the action."
1/2
Kaza, Roil Chaser

Kaza, Roil Chaser {U}{R}

Legendary Creature - Human Wizard
Flying, haste
{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
"What sort of life is that, huddling in the familiar and safe? No thanks. Put me right in the center of the action."
1/2
Linvala, Shield of Sea Gate

Linvala, Shield of Sea Gate {1}{W}{U}

Legendary Creature - Angel Wizard
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
3/3