Wizards Play Network 2011
Wizards Play Network 2011 contains 14 cards.
Base set size: 14 cards.
Create two 1/1 colorless Myr artifact creature tokens.
The need to obey was inscribed on every plate in their bodies.
Artifact Creature - Myr
They watch for a new master, one more sinister than the last.
Artifact Creature - Pest
Signal Pest can't be blocked except by creatures with flying or reach.
It leaps from tree to tree, revealing the enemy's positions.
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Sometimes the cannoneer must become the cannonball.
Creature - Elf Scout
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Not all paths are found on the forest floor."
Artifact Creature - Imp
From the remnants of the dead, Geth forged a swarm to safeguard his throne.
Creature - Human Artificer
When Maul Splicer enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.
Golem creatures you control have trample.
Shrine of Burning Rage
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
Creature - Spirit
Tormented Soul can't block and can't be blocked.
Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
Circle of Flame
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?"
Curse of the Bloody Tome
Enchantment - Aura Curse
At the beginning of enchanted player's upkeep, that player mills two cards.
After seeing his life's work drip away, the mage decided it was a good time to go crazy.
Creature - Vampire
Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
While elder vampires select their meals with care, the newly sired frenzy at the first whiff.
Creature - Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
The only thing it likes more than discovering a pit of bones is adding to it.
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