Wizards Play Network 2011

Wizards Play Network 2011 contains 14 cards.
Released: 2011-01-01
Master's Call

Master's Call {2}{W}

Instant
Create two 1/1 colorless Myr artifact creature tokens.
The need to obey was inscribed on every plate in their bodies.
Plague Myr

Plague Myr {2}

Artifact Creature - Myr
Infect
{T}: Add {C}.
They watch for a new master, one more sinister than the last.
1/1
Signal Pest

Signal Pest {1}

Artifact Creature - Pest
Battle cry
Signal Pest can't be blocked except by creatures with flying or reach.
It leaps from tree to tree, revealing the enemy's positions.
0/1
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Sometimes the cannoneer must become the cannonball.
Sylvan Ranger

Sylvan Ranger {1}{G}

Creature - Elf Scout
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
"Not all paths are found on the forest floor."
1/1
Vault Skirge

Vault Skirge {1}{B/P}

Artifact Creature - Imp
Flying
Lifelink
From the remnants of the dead, Geth forged a swarm to safeguard his throne.
1/1
Maul Splicer

Maul Splicer {6}{G}

Creature - Human Artificer
When Maul Splicer enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.
Golem creatures you control have trample.
1/1
Shrine of Burning Rage

Shrine of Burning Rage {2}

Artifact
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
Tormented Soul

Tormented Soul {B}

Creature - Spirit
Tormented Soul can't block and can't be blocked.
Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
1/1
Auramancer

Auramancer {2}{W}

Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
Circle of Flame

Circle of Flame {1}{R}

Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?"
—Chandra Nalaar
Curse of the Bloody Tome

Curse of the Bloody Tome {2}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
After seeing his life's work drip away, the mage decided it was a good time to go crazy.
Bloodcrazed Neonate

Bloodcrazed Neonate {1}{R}

Creature - Vampire
Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
While elder vampires select their meals with care, the newly sired frenzy at the first whiff.
2/1
Boneyard Wurm

Boneyard Wurm {1}{G}

Creature - Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
The only thing it likes more than discovering a pit of bones is adding to it.
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