Wilds of Eldraine Promos

Imodane, the Pyrohammer

Imodane, the Pyrohammer {2}{R}{R}

Legendary Creature - Human Knight
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
"The realm needs a ruler, not a boy playing king."
4/4
Raging Battle Mouse

Raging Battle Mouse {1}{R}

Creature - Mouse
The second spell you cast each turn costs {1} less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
2/1
Raging Battle Mouse

Raging Battle Mouse {1}{R}

Creature - Mouse
The second spell you cast each turn costs {1} less to cast.
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
2/1
Realm-Scorcher Hellkite

Realm-Scorcher Hellkite {4}{R}{R}

Creature - Dragon
Bargain
Flying, haste
When this creature enters, if it was bargained, add four mana in any combination of colors.
{1}{R}: This creature deals 1 damage to any target.
4/6
Realm-Scorcher Hellkite

Realm-Scorcher Hellkite {4}{R}{R}

Creature - Dragon
Bargain
Flying, haste
When this creature enters, if it was bargained, add four mana in any combination of colors.
{1}{R}: This creature deals 1 damage to any target.
4/6
Redcap Gutter-Dweller

Redcap Gutter-Dweller {2}{R}{R}

Creature - Goblin Warrior
Menace
When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.
3/3
Redcap Gutter-Dweller

Redcap Gutter-Dweller {2}{R}{R}

Creature - Goblin Warrior
Menace
When this creature enters, create two 1/1 black Rat creature tokens with "This token can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.
3/3
Rotisserie Elemental

Rotisserie Elemental {R}

Creature - Elemental
Menace
Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.
1/1
Rotisserie Elemental

Rotisserie Elemental {R}

Creature - Elemental
Menace
Whenever this creature deals combat damage to a player, put a skewer counter on this creature. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on this creature. You may play those cards this turn.
1/1
Song of Totentanz

Song of Totentanz {X}{R}

Sorcery
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
Townsfolk tapped their feet and hummed along, unwittingly amplifying the tune that would summon their doom.
Song of Totentanz

Song of Totentanz {X}{R}

Sorcery
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
Townsfolk tapped their feet and hummed along, unwittingly amplifying the tune that would summon their doom.
Virtue of Courage

Virtue of Courage {3}{R}{R}

Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Card has other part: Embereth Blaze
Embereth Blaze

Embereth Blaze {1}{R}

Instant - Adventure
Embereth Blaze deals 2 damage to any target.
Card has other part: Virtue of Courage
Virtue of Courage

Virtue of Courage {3}{R}{R}

Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Card has other part: Embereth Blaze
Embereth Blaze

Embereth Blaze {1}{R}

Instant - Adventure
Embereth Blaze deals 2 damage to any target.
Card has other part: Virtue of Courage
Blossoming Tortoise

Blossoming Tortoise {2}{G}{G}

Creature - Turtle
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost {1} less to activate.
Land creatures you control get +1/+1.
3/3
Blossoming Tortoise

Blossoming Tortoise {2}{G}{G}

Creature - Turtle
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost {1} less to activate.
Land creatures you control get +1/+1.
3/3
Bramble Familiar

Bramble Familiar {1}{G}

Creature - Elemental Raccoon
{T}: Add {G}.
{1}{G}, {T}, Discard a card: Return this creature to its owner's hand.
2/2
Card has other part: Fetch Quest
Fetch Quest

Fetch Quest {5}{G}{G}

Sorcery - Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Card has other part: Bramble Familiar
Bramble Familiar

Bramble Familiar {1}{G}

Creature - Elemental Raccoon
{T}: Add {G}.
{1}{G}, {T}, Discard a card: Return this creature to its owner's hand.
2/2
Card has other part: Fetch Quest
Fetch Quest

Fetch Quest {5}{G}{G}

Sorcery - Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Card has other part: Bramble Familiar
Elvish Archivist

Elvish Archivist {1}{G}

Creature - Elf Artificer
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
0/1
Elvish Archivist

Elvish Archivist {1}{G}

Creature - Elf Artificer
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn.
Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
0/1
Feral Encounter

Feral Encounter {G}{G}

Sorcery
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
Feral Encounter

Feral Encounter {G}{G}

Sorcery
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.