Planeswalker Championship Promos

Braids, Arisen Nightmare

Braids, Arisen Nightmare {1}{B}{B}

Legendary Creature - Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
3/3
Phyrexian Rager

Phyrexian Rager {2}{B}

Creature - Phyrexian Horror
When this creature enters, you draw a card and you lose 1 life.
"Resist if you must. It makes no difference. As with Mirrodin, your world will bow to Phyrexia."
—Sheoldred
2/2
Related card: March Toward Perfection
Realm-Scorcher Hellkite

Realm-Scorcher Hellkite {4}{R}{R}

Creature - Dragon
Bargain
Flying, haste
When this creature enters, if it was bargained, add four mana in any combination of colors.
{1}{R}: This creature deals 1 damage to any target.
4/6
Ruby, Daring Tracker

Ruby, Daring Tracker {R}{G}

Legendary Creature - Human Scout
Haste
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
{T}: Add {R} or {G}.
1/2
Glimpse the Core

Glimpse the Core {1}{G}

Sorcery
Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
Saheeli, the Sun's Brilliance

Saheeli, the Sun's Brilliance {U}{R}

Legendary Creature - Human Artificer
{U}{R}, {T}: Create a token that's a copy of another target creature or artifact you control, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
2/2
Kaya, Spirits' Justice

Kaya, Spirits' Justice {2}{W}{B}

Legendary Planeswalker - Kaya
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.
[+2]: Surveil 2, then exile a card from a graveyard.
[+1]: Create a 1/1 white and black Spirit creature token with flying.
[–2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Loyalty:
3
Lightning Helix

Lightning Helix {R}{W}

Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Related card: Key to the Archive
Aven Interrupter

Aven Interrupter {1}{W}{W}

Creature - Bird Rogue
Flash
Flying
When this creature enters, exile target spell. It becomes plotted.
Spells your opponents cast from graveyards or from exile cost {2} more to cast.
2/2
Jace Reawakened

Jace Reawakened {U}{U}

Legendary Planeswalker - Jace
You can't cast Jace Reawakened during your first, second, or third turns of the game.
[+1]: Draw a card, then discard a card.
[+1]: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
[–6]: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Loyalty:
3
Get Lost

Get Lost {1}{W}

Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens.
Nissa, Resurgent Animist

Nissa, Resurgent Animist {2}{G}

Legendary Creature - Elf Scout
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
3/3