mtg.wtf
Wizards Play Network 2011
Wizards Play Network 2011 contains 14 cards.
Released: 2011-01-01
Base set size: 14 cards.
Master's Call
{2}
{W}
Instant
Create two 1/1 colorless Myr artifact creature tokens.
The need to obey was inscribed on every plate in their bodies.
Plague Myr
{2}
Artifact Creature - Phyrexian Myr
Infect
{T}
: Add
{C}
.
They watch for a new master, one more sinister than the last.
1/1
Signal Pest
{1}
Artifact Creature - Pest
Battle cry
Signal Pest can't be blocked except by creatures with flying or reach.
It leaps from tree to tree, revealing the enemy's positions.
0/1
Fling
{1}
{R}
Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Sometimes the cannoneer must become the cannonball.
Sylvan Ranger
{1}
{G}
Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Not all paths are found on the forest floor."
1/1
Vault Skirge
{1}
{B/P}
Artifact Creature - Phyrexian Imp
Flying
Lifelink
From the remnants of the dead, Geth forged a swarm to safeguard his throne.
1/1
Maul Splicer
{6}
{G}
Creature - Phyrexian Human Artificer
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.
Golem creatures you control have trample.
1/1
Shrine of Burning Rage
{2}
Artifact
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
{3}
,
{T}
, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
Tormented Soul
{B}
Creature - Spirit
Tormented Soul can't block and can't be blocked.
Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
1/1
Auramancer
{2}
{W}
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
Circle of Flame
{1}
{R}
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?"
—Chandra Nalaar
Curse of the Bloody Tome
{2}
{U}
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
After seeing his life's work drip away, the mage decided it was a good time to go crazy.
Bloodcrazed Neonate
{1}
{R}
Creature - Vampire
Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
While elder vampires select their meals with care, the newly sired frenzy at the first whiff.
2/1
Boneyard Wurm
{1}
{G}
Creature - Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
The only thing it likes more than discovering a pit of bones is adding to it.
*/*
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