Strixhaven: School of Mages Promos

Silverquill Silencer

Silverquill Silencer {W}{B}

Creature - Human Cleric
As Silverquill Silencer enters, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
"I am very much in the mood to start handing out expulsions."
3/2
Silverquill Silencer

Silverquill Silencer {W}{B}

Creature - Human Cleric
As Silverquill Silencer enters, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
"I am very much in the mood to start handing out expulsions."
3/2
Tanazir Quandrix

Tanazir Quandrix {3}{G}{U}

Legendary Creature - Elder Dragon
Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
4/4
Related card: Tanazir Quandrix (Alchemy)
Tanazir Quandrix

Tanazir Quandrix {3}{G}{U}

Legendary Creature - Elder Dragon
Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
4/4
Related card: Tanazir Quandrix (Alchemy)
Vanishing Verse

Vanishing Verse {W}{B}

Instant
Exile target monocolored permanent.
"Whoever summoned that thing had better confess right this moment, or the whole class will be cleaning the ink receptacles for a month!"
Vanishing Verse

Vanishing Verse {W}{B}

Instant
Exile target monocolored permanent.
"Whoever summoned that thing had better confess right this moment, or the whole class will be cleaning the ink receptacles for a month!"
Velomachus Lorehold

Velomachus Lorehold {5}{R}{W}

Legendary Creature - Elder Dragon
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
Velomachus Lorehold

Velomachus Lorehold {5}{R}{W}

Legendary Creature - Elder Dragon
Flying, vigilance, haste
Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
Venerable Warsinger

Venerable Warsinger {1}{R}{W}

Creature - Spirit Cleric
Vigilance, trample
Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
3/3
Venerable Warsinger

Venerable Warsinger {1}{R}{W}

Creature - Spirit Cleric
Vigilance, trample
Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
3/3
Witherbloom Command

Witherbloom Command {B}{G}

Sorcery
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Witherbloom Command

Witherbloom Command {B}{G}

Sorcery
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Codie, Vociferous Codex

Codie, Vociferous Codex {3}

Legendary Artifact Creature - Construct
You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4
Codie, Vociferous Codex

Codie, Vociferous Codex {3}

Legendary Artifact Creature - Construct
You can't cast permanent spells.
{4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4
Strixhaven Stadium

Strixhaven Stadium {3}

Artifact
{T}: Add {C}. Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.
Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Strixhaven Stadium

Strixhaven Stadium {3}

Artifact
{T}: Add {C}. Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.
Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
The Biblioplex

The Biblioplex

Land
{T}: Add {C}.
{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
The Biblioplex

The Biblioplex

Land
{T}: Add {C}.
{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
Frostboil Snarl

Frostboil Snarl

Land
As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped.
{T}: Add {U} or {R}.
A smoldering storm of chilling fire.
Frostboil Snarl

Frostboil Snarl

Land
As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped.
{T}: Add {U} or {R}.
A smoldering storm of chilling fire.
Furycalm Snarl

Furycalm Snarl

Land
As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped.
{T}: Add {R} or {W}.
A seething locus of reverent rage.
Furycalm Snarl

Furycalm Snarl

Land
As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped.
{T}: Add {R} or {W}.
A seething locus of reverent rage.
Hall of Oracles

Hall of Oracles

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Related card: Boseiju Pathlighter
Hall of Oracles

Hall of Oracles

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Related card: Boseiju Pathlighter
Necroblossom Snarl

Necroblossom Snarl

Land
As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped.
{T}: Add {B} or {G}.
A hungry lair of flourishing rot.