Shadows over Innistrad Promos

Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.
Anguished Unmaking

Anguished Unmaking {1}{W}{B}

Instant
Exile target nonland permanent. You lose 3 life.
Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.
Arlinn Kord
Arlinn, Embraced by the Moon

Arlinn Kord {2}{R}{G}

Legendary Planeswalker - Arlinn
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
Loyalty:
3
Card has other part: Arlinn, Embraced by the Moon
Arlinn, Embraced by the Moon
Arlinn Kord

Arlinn, Embraced by the Moon

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, Embraced by the Moon is red and green)
[+1]: Creatures you control get +1/+1 and gain trample until end of turn.
[–1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.
[–6]: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to any target.'"
Card has other part: Arlinn Kord
Fevered Visions

Fevered Visions {1}{U}{R}

Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
The mind can only expand so far before it flies apart.
The Gitrog Monster

The Gitrog Monster {3}{B}{G}

Legendary Creature - Frog Horror
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6/6
Invocation of Saint Traft

Invocation of Saint Traft {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Nahiri, the Harbinger

Nahiri, the Harbinger {2}{R}{W}

Legendary Planeswalker - Nahiri
[+2]: You may discard a card. If you do, draw a card.
[–2]: Exile target enchantment, tapped artifact, or tapped creature.
[–8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Loyalty:
4
Olivia, Mobilized for War

Olivia, Mobilized for War {1}{B}{R}

Legendary Creature - Vampire Knight
Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3/3
Prized Amalgam

Prized Amalgam {1}{U}{B}

Creature - Zombie
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
"Ludevic's laboratory is a veritable wonderland. I have never felt so inspired."
—Stitcher Geralf
3/3
Sigarda, Heron's Grace

Sigarda, Heron's Grace {3}{G}{W}

Legendary Creature - Angel
Flying
You and Humans you control have hexproof.
{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
4/5
Sorin, Grim Nemesis

Sorin, Grim Nemesis {4}{W}{B}

Legendary Planeswalker - Sorin
[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.
[–X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
[–9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Loyalty:
6
Brain in a Jar

Brain in a Jar {2}

Artifact
{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.
{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.
Corrupted Grafstone

Corrupted Grafstone {2}

Artifact
Corrupted Grafstone enters tapped.
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
It is all too easy to disturb the Blessed Sleep.
Slayer's Plate

Slayer's Plate {3}

Artifact - Equipment
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {3}
Tamiyo's Journal

Tamiyo's Journal {5}

Legendary Artifact
At the beginning of your upkeep, investigate.
{T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 855: There's more to Avacyn's madness . . .
Tamiyo's Journal

Tamiyo's Journal {5}

Legendary Artifact
At the beginning of your upkeep, investigate.
{T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 653: There's more to Avacyn's madness . . .
Choked Estuary

Choked Estuary

Land
As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped.
{T}: Add {U} or {B}.
Drownyard Temple

Drownyard Temple

Land
{T}: Add {C}.
{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
"This is it! All the cryptoliths point here!"
—Jace Beleren
Foreboding Ruins

Foreboding Ruins

Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped.
{T}: Add {B} or {R}.
Sent to find Sorin, Jace ventured to the vampire's ancestral home, only to find evidence of a deeper mystery.
Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.
Game Trail

Game Trail

Land
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.
{T}: Add {R} or {G}.
Port Town

Port Town

Land
As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped.
{T}: Add {W} or {U}.
A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.
Westvale Abbey
Ormendahl, Profane Prince

Westvale Abbey

Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Card has other part: Ormendahl, Profane Prince
Ormendahl, Profane Prince
Westvale Abbey

Ormendahl, Profane Prince

Legendary Creature - Demon
(Color indicator: Ormendahl, Profane Prince is black)
Flying, lifelink, indestructible, haste
With Griselbrand gone, the Skirsdag eagerly awaited another demon to claim their devotion. Ormendahl did not make them wait long.
9/7
Card has other part: Westvale Abbey