Magic Online Promos

Leonin Lightscribe

Leonin Lightscribe {1}{W}

Creature - Cat Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
2/2
Nils, Discipline Enforcer

Nils, Discipline Enforcer {2}{W}

Legendary Creature - Human Cleric
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
2/2
Strict Proctor

Strict Proctor {1}{W}

Creature - Spirit Cleric
Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
1/3
Scholarship Sponsor

Scholarship Sponsor {3}{W}

Creature - Human Advisor
When Scholarship Sponsor enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
3/3
Sparring Regimen

Sparring Regimen {2}{W}

Enchantment
When Sparring Regimen enters, learn.
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Combat Calligrapher

Combat Calligrapher {3}{W}

Creature - Bird Cleric
Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
3/3
Semester's End

Semester's End {3}{W}

Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Guardian Archon

Guardian Archon {4}{W}{W}

Creature - Archon
Flying
As Guardian Archon enters, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
5/5
Devastating Mastery

Devastating Mastery {2}{W}{W}{W}{W}

Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Elite Spellbinder

Elite Spellbinder {2}{W}

Creature - Human Cleric
Flying
When Elite Spellbinder enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Paulo Vitor Damo da Rosa, World Champion XXVI
3/1
Promise of Loyalty

Promise of Loyalty {4}{W}

Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Excavation Technique

Excavation Technique {3}{W}

Sorcery
Demonstrate
Destroy target nonland permanent. Its controller creates two Treasure tokens.
Losheel, Clockwork Scholar

Losheel, Clockwork Scholar {2}{W}

Legendary Creature - Elephant Artificer
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
2/4
Digsite Engineer

Digsite Engineer {2}{W}

Creature - Dwarf Artificer
Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
3/3
Angel of the Ruins

Angel of the Ruins {5}{W}{W}

Artifact Creature - Angel
Flying
When Angel of the Ruins enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2}
5/7
Bronze Guardian

Bronze Guardian {4}{W}

Artifact Creature - Golem
Double strike
Ward {2}
Other artifacts you control have ward {2}.
Bronze Guardian's power is equal to the number of artifacts you control.
*/5
Monologue Tax

Monologue Tax {2}{W}

Enchantment
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Archaeomancer's Map

Archaeomancer's Map {2}{W}

Artifact
When Archaeomancer's Map enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Academic Probation

Academic Probation {1}{W}

Sorcery - Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Mavinda, Students' Advocate

Mavinda, Students' Advocate {2}{W}

Legendary Creature - Bird Advisor
Flying
{0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn.
2/3
Dream Strix

Dream Strix {2}{U}

Creature - Bird Illusion
Flying
When Dream Strix becomes the target of a spell, sacrifice it.
When Dream Strix dies, learn.
3/2
Archmage Emeritus

Archmage Emeritus {2}{U}{U}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
2/2
Archmage Emeritus

Archmage Emeritus {2}{U}{U}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.
2/2
Multiple Choice

Multiple Choice {X}{U}

Sorcery
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Tempted by the Oriq

Tempted by the Oriq {1}{U}{U}{U}

Sorcery
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.