Magic Online Promos

Sweet-Gum Recluse

Sweet-Gum Recluse {4}{G}{G}

Creature - Spider
Flash
Cascade
Reach
When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
0/3
Keeper of the Accord

Keeper of the Accord {3}{W}

Creature - Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Laboratory Drudge

Laboratory Drudge {3}{U}

Creature - Zombie Horror
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
3/4
Hullbreacher

Hullbreacher {2}{U}

Creature - Merfolk Pirate
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token.
3/2
Mnemonic Deluge

Mnemonic Deluge {6}{U}{U}{U}

Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
Nightshade Harvester

Nightshade Harvester {3}{B}

Creature - Elf Shaman
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
2/2
Aurora Phoenix

Aurora Phoenix {4}{R}{R}

Creature - Phoenix
Flying
Cascade
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
5/3
Soulfire Eruption

Soulfire Eruption {6}{R}{R}{R}

Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Rootweaver Druid

Rootweaver Druid {2}{G}

Creature - Elf Druid
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
2/1
War Room

War Room

Land
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Phyrexian Triniform

Phyrexian Triniform {9}

Artifact Creature - Phyrexian Golem
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore {12}
9/9
Elvish Dreadlord

Elvish Dreadlord {3}{B}{B}

Creature - Zombie Elf
Deathtouch
When this creature dies, non-Elf creatures get -3/-3 until end of turn.
Encore {5}{B}{B}
3/3
Sakashima's Protege

Sakashima's Protege {4}{U}{U}

Creature - Shapeshifter
Flash
Cascade
You may have this creature enter as a copy of any permanent that entered this turn.
3/1
Armored Skyhunter

Armored Skyhunter {3}{W}

Creature - Cat Knight
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3/3
Jeweled Lotus

Jeweled Lotus {0}

Artifact
{T}, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
Amphin Mutineer

Amphin Mutineer {3}{U}

Creature - Salamander Pirate
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore {4}{U}{U}
3/3
Coercive Recruiter

Coercive Recruiter {4}{R}

Creature - Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
4/3
Immaculate Magistrate

Immaculate Magistrate {3}{G}

Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
2/2
Plague Reaver

Plague Reaver {2}{B}

Creature - Beast
At the beginning of your end step, sacrifice each other creature you control.
Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.
6/5
Akroma's Will

Akroma's Will {3}{W}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Sakashima's Will

Sakashima's Will {3}{U}

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Szat's Will

Szat's Will {4}{B}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Each opponent sacrifices a creature they control with the greatest power.
• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Jeska's Will

Jeska's Will {2}{R}

Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add {R} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Kamahl's Will

Kamahl's Will {3}{G}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Command Beacon

Command Beacon

Land
{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.