Magic Online Promos

Thieves' Guild Enforcer

Thieves' Guild Enforcer {B}

Creature - Human Rogue
Flash
Whenever this creature or another Rogue you control enters, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.
1/1
Related card: Xander's Wake
Necromentia

Necromentia {1}{B}{B}

Sorcery
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
Peer into the Abyss

Peer into the Abyss {4}{B}{B}{B}

Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Temple of Malady

Temple of Malady

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {B} or {G}.
Gadrak, the Crown-Scourge

Gadrak, the Crown-Scourge {2}{R}

Legendary Creature - Dragon
Flying
Gadrak can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn.
5/4
Conspicuous Snoop

Conspicuous Snoop {R}{R}

Creature - Goblin Rogue
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
2/2
Transmogrify

Transmogrify {3}{R}

Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Volcanic Salvo

Volcanic Salvo {10}{R}{R}

Sorcery
This spell costs {X} less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Brash Taunter

Brash Taunter {4}{R}

Creature - Goblin
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
{2}{R}, {T}: This creature fights another target creature.
1/1
Related card: Goblin Influx Array
Terror of the Peaks

Terror of the Peaks {3}{R}{R}

Creature - Dragon
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
5/4
Related cards: Darigaaz, Shivan Champion Kayla's Kindling
Temple of Triumph

Temple of Triumph

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {W}.
Double Vision

Double Vision {3}{R}{R}

Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse {1}{G}

Legendary Creature - Human Druid
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
1/2
Azusa, Lost but Seeking

Azusa, Lost but Seeking {2}{G}

Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1/2
Sporeweb Weaver

Sporeweb Weaver {2}{G}

Creature - Spider
Reach, hexproof from blue
Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
1/4
Heroic Intervention

Heroic Intervention {1}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Primal Might

Primal Might {X}{G}

Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Temple of Mystery

Temple of Mystery

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {U}.
Elder Gargaroth

Elder Gargaroth {3}{G}{G}

Creature - Beast
Vigilance, reach, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6/6
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Sparkhunter Masticore

Sparkhunter Masticore {3}

Artifact Creature - Masticore
As an additional cost to cast this spell, discard a card.
Protection from planeswalkers
{1}: This creature deals 1 damage to target planeswalker.
{3}: This creature gains indestructible until end of turn.
3/4
Baneslayer Angel

Baneslayer Angel {3}{W}{W}

Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5/5
Fiery Emancipation

Fiery Emancipation {3}{R}{R}{R}

Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
Chromatic Orrery

Chromatic Orrery {7}

Legendary Artifact
You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
Feline Sovereign

Feline Sovereign {2}{G}

Creature - Cat
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
2/3