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Temple of Abandon

Temple of Abandon

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {G}.
Temple of Plenty

Temple of Plenty

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {W}.
Aphemia, the Cacophony

Aphemia, the Cacophony {1}{B}

Legendary Enchantment Creature - Harpy
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
2/1
Thryx, the Sudden Storm

Thryx, the Sudden Storm {3}{U}{U}

Legendary Creature - Elemental Giant
Flash
Flying
Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
4/5
Mantle of the Wolf

Mantle of the Wolf {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Shatter the Sky

Shatter the Sky {2}{W}{W}

Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Kunoros, Hound of Athreos

Kunoros, Hound of Athreos {1}{W}{B}

Legendary Creature - Dog
Vigilance, menace, lifelink
Creature cards in graveyards can't enter the battlefield.
Players can't cast spells from graveyards.
3/3
Setessan Champion

Setessan Champion {2}{G}

Creature - Human Warrior
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.
1/3
Gallia of the Endless Dance

Gallia of the Endless Dance {R}{G}

Legendary Creature - Satyr
Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
2/2
Tectonic Giant

Tectonic Giant {2}{R}{R}

Creature - Elemental Giant
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —
• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
3/4
Ashiok's Erasure

Ashiok's Erasure {2}{U}{U}

Enchantment
Flash
When Ashiok's Erasure enters, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
Purphoros's Intervention

Purphoros's Intervention {X}{R}

Sorcery
Choose one —
• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
• Purphoros's Intervention deals twice X damage to target creature or planeswalker.
Dream Trawler

Dream Trawler {2}{W}{W}{U}{U}

Creature - Sphinx
Flying, lifelink
Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.
Whenever Dream Trawler attacks, draw a card.
Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
3/5
Heliod's Intervention

Heliod's Intervention {X}{W}{W}

Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Nightmare Shepherd

Nightmare Shepherd {2}{B}{B}

Enchantment Creature - Demon
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
4/4
Storm Herald

Storm Herald {2}{R}

Creature - Human Shaman
Haste
When Storm Herald enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
3/2
Thassa's Oracle

Thassa's Oracle {U}{U}

Creature - Merfolk Wizard
When Thassa's Oracle enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game.
1/3
Nessian Boar

Nessian Boar {3}{G}{G}

Creature - Boar
All creatures able to block Nessian Boar do so.
Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
10/6
Nadir Kraken

Nadir Kraken {1}{U}{U}

Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
2/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Phoenix of Ash

Phoenix of Ash {1}{R}{R}

Creature - Phoenix
Flying, haste
{2}{R}: Phoenix of Ash gets +2/+0 until end of turn.
Escape — {2}{R}{R}, Exile three other cards from your graveyard.
Phoenix of Ash escapes with a +1/+1 counter on it.
2/2
Nyx Lotus

Nyx Lotus {4}

Legendary Artifact
Nyx Lotus enters tapped.
{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color.
Nylea's Intervention

Nylea's Intervention {X}{G}{G}

Sorcery
Choose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
Labyrinth of Skophos

Labyrinth of Skophos

Land
{T}: Add {C}.
{4}, {T}: Remove target attacking or blocking creature from combat.
Related card: Skophos Maze-Warden
Enigmatic Incarnation

Enigmatic Incarnation {2}{G}{U}

Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Woe Strider

Woe Strider {2}{B}

Creature - Horror
When Woe Strider enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
Woe Strider escapes with two +1/+1 counters on it.
3/2