Modern Horizons 3 Promos

Abstruse Appropriation

Abstruse Appropriation {2}{W}{B}

Instant
Devoid
Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.
"Kozilek experiences reality on his own terms."
—Ayli, high priest of the Eternal Pilgrims
Arna Kennerüd, Skycaptain

Arna Kennerüd, Skycaptain {2}{W}{U}{B}

Legendary Creature - Human Knight
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4
Genku, Future Shaper

Genku, Future Shaper {2}{W}{U}

Legendary Creature - Moonfolk Wizard
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
{3}{W}{U}: Put a +1/+1 counter on each creature you control.
2/5
Imskir Iron-Eater

Imskir Iron-Eater {6}{B}{R}

Legendary Creature - Demon
Affinity for artifacts
When Imskir Iron-Eater enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.
{3}{R}, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
5/5
Invert Polarity

Invert Polarity {U}{U}{R}

Instant
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
"Skreeg! I thought I told you to stop messing with... Oh, that worked. Good job, Skreeg."
—Ral Zarek
Kudo, King Among Bears

Kudo, King Among Bears {G}{W}

Legendary Creature - Bear
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
Born from the greatest granite boulder, nursed on the sweetest honey, crowned amid a raging blizzard.
2/2
Nadu, Winged Wisdom

Nadu, Winged Wisdom {1}{G}{U}

Legendary Creature - Bird Wizard
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
3/4
The Necrobloom

The Necrobloom {1}{W}{B}{G}

Legendary Creature - Plant
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2.
2/7
Phlage, Titan of Fire's Fury

Phlage, Titan of Fire's Fury {1}{R}{W}

Legendary Creature - Elder Giant
When Phlage enters, sacrifice it unless it escaped.
Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life.
Escape — {R}{R}{W}{W}, Exile five other cards from your graveyard.
6/6
Psychic Frog

Psychic Frog {U}{B}

Creature - Frog
Whenever Psychic Frog deals combat damage to a player or planeswalker, draw a card.
Discard a card: Put a +1/+1 counter on Psychic Frog.
Exile three cards from your graveyard: Psychic Frog gains flying until end of turn.
Some frogs poison the body. Some frogs poison the mind.
1/2
Rosheen, Roaring Prophet

Rosheen, Roaring Prophet {2}{R}{G}

Legendary Creature - Giant Shaman
When Rosheen, Roaring Prophet enters, mill six cards. You may put a card with {X} in its mana cost from among them into your hand.
{T}: Reveal any number of cards with {X} in their mana cost in your hand. Add {C}{C} for each card revealed this way. Spend this mana only on costs that contain {X}.
4/4
Wight of the Reliquary

Wight of the Reliquary {B}{G}

Creature - Zombie Knight
Vigilance
Wight of the Reliquary gets +1/+1 for each creature card in your graveyard.
{T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Her new demonic overlords prized her knowledge of Bant's landscape.
2/2
Disruptor Flute

Disruptor Flute {2}

Artifact
Flash
As Disruptor Flute enters, choose a card name.
Spells with the chosen name cost {3} more to cast.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Winter Moon

Winter Moon {2}

Artifact
Players can't untap more than one nonbasic land during their untap steps.
"The sun and moon have decided to make a competition of our misery."
—Naromin, veteran explorer
Archway of Innovation

Archway of Innovation

Land
Archway of Innovation enters tapped unless you control an Island.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn has improvise.
Arena of Glory

Arena of Glory

Land
Arena of Glory enters tapped unless you control a Mountain.
{T}: Add {R}.
{R}, {T}, Exert Arena of Glory: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn.
Bloodstained Mire

Bloodstained Mire

Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
A graveyard for conquerors and conquered alike.
Flooded Strand

Flooded Strand

Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Once a prosperous Vantress town, now swept clean and reclaimed by the waters of the wilds.
Monumental Henge

Monumental Henge

Land
Monumental Henge enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Polluted Delta

Polluted Delta

Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
A warped gateway that seeps toxins and malevolence into the waters around Towashi.
Shifting Woodland

Shifting Woodland

Land
Shifting Woodland enters tapped unless you control a Forest.
{T}: Add {G}.
Delirium{2}{G}{G}: Shifting Woodland becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Spymaster's Vault

Spymaster's Vault

Land
Spymaster's Vault enters tapped unless you control a Swamp.
{T}: Add {B}.
{B}, {T}: Target creature you control connives X, where X is the number of creatures that died this turn.
Ugin's Labyrinth

Ugin's Labyrinth

Land
Imprint — When Ugin's Labyrinth enters, you may exile a colorless card with mana value 7 or greater from your hand.
{T}: Add {C}. If a card is exiled with Ugin's Labyrinth, add {C}{C} instead.
{T}: Return the exiled card to its owner's hand.
Windswept Heath

Windswept Heath

Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
An underground paradise, bright and thriving beneath the surface of Ixalan.
Wooded Foothills

Wooded Foothills

Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Home and hunting ground for Kaldheim's fearsome trolls.