Tales of Middle-earth Promos

Gandalf the Grey

Gandalf the Grey {3}{U}{R}

Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —
• You may tap or untap target permanent.
• Gandalf deals 3 damage to each opponent.
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Put Gandalf on top of its owner's library.
3/4
Gimli, Mournful Avenger

Gimli, Mournful Avenger {1}{R}{G}

Legendary Creature - Dwarf Warrior
Gimli has indestructible as long as two or more creatures died under your control this turn.
Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
3/2
King of the Oathbreakers

King of the Oathbreakers {2}{W}{B}

Legendary Creature - Spirit Noble
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out.
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
3/3
Lotho, Corrupt Shirriff

Lotho, Corrupt Shirriff {W}{B}

Legendary Creature - Halfling Rogue
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token.
"Whatever is wrong in the Shire, Lotho will be at the bottom of it: you can be sure of that."
—Pippin
2/1
Merry, Esquire of Rohan

Merry, Esquire of Rohan {R}{W}

Legendary Creature - Halfling Knight
Haste
Merry has first strike as long as it's equipped.
Whenever you attack with Merry and another legendary creature, draw a card.
Then suddenly Merry felt it at last, beyond doubt: a change. Wind was in his face!
2/2
Pippin, Guard of the Citadel

Pippin, Guard of the Citadel {W}{U}

Legendary Creature - Halfling Soldier
Vigilance, ward {1}
{T}: Another target creature you control gains protection from the card type of your choice until end of turn.
"Here do I swear fealty to Gondor, until my lord release me, or death take me."
2/2
Samwise Gamgee

Samwise Gamgee {G}{W}

Legendary Creature - Halfling Peasant
Whenever another nontoken creature you control enters, create a Food token.
Sacrifice three Foods: Return target historic card from your graveyard to your hand.
2/2
Saruman of Many Colors

Saruman of Many Colors {3}{W}{U}{B}

Legendary Creature - Avatar Wizard
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5/4
Sauron, the Dark Lord

Sauron, the Dark Lord {3}{U}{B}{R}

Legendary Creature - Avatar Horror
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7/6
Related cards: The Ring The Ring Tempts You
Sauron's Ransom

Sauron's Ransom {1}{U}{B}

Instant
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
"He was dear to you, I see. And now he shall endure the slow torment of years."
Related cards: The Ring The Ring Tempts You
Shagrat, Loot Bearer

Shagrat, Loot Bearer {2}{B}{R}

Legendary Creature - Orc Soldier
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat.
4/4
Sharkey, Tyrant of the Shire

Sharkey, Tyrant of the Shire {2}{U}{B}

Legendary Creature - Avatar Rogue
Activated abilities of lands your opponents control can't be activated unless they're mana abilities.
Sharkey has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey's abilities.
2/4
Shelob, Child of Ungoliant

Shelob, Child of Ungoliant {4}{B}{G}

Legendary Creature - Spider Demon
Deathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this token: You gain 3 life," and it loses all other card types.
8/8
Sméagol, Helpful Guide

Sméagol, Helpful Guide {1}{B}{G}

Legendary Creature - Halfling Horror
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
4/2
Related cards: The Ring The Ring Tempts You
Tom Bombadil

Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature - God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4/4
Andúril, Flame of the West

Andúril, Flame of the West {3}

Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Glamdring

Glamdring {2}

Legendary Artifact - Equipment
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}
Horn of Gondor

Horn of Gondor {3}

Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Horn of the Mark

Horn of the Mark {2}

Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends."
—Éowyn
Mithril Coat

Mithril Coat {3}

Legendary Artifact - Equipment
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
The One Ring

The One Ring {4}

Legendary Artifact
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Related card: The One Ring (Alchemy)
Palantír of Orthanc

Palantír of Orthanc {3}

Legendary Artifact
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Phial of Galadriel

Phial of Galadriel {3}

Legendary Artifact
If you would draw a card while you have no cards in hand, draw two cards instead.
If you would gain life while you have 5 or less life, you gain twice that much life instead.
{T}: Add one mana of any color.
"May it be a light to you in dark places, when all other lights go out."
Sting, the Glinting Dagger

Sting, the Glinting Dagger {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip {2}
Barad-dûr

Barad-dûr

Legendary Land
Barad-dûr enters tapped unless you control a legendary creature.
{T}: Add {B}.
{X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.
"Those who pass the gates of Barad-dûr do not return."
—Gandalf