The List

The List contains 306 cards.
Released: 2020-09-26
Iterative Analysis

Iterative Analysis

Conspiracy
Hidden agenda
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Emrakul, the Aeons Torn

Emrakul, the Aeons Torn {15}

Legendary Creature - Eldrazi
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15/15
Lashweed Lurker

Lashweed Lurker {8}

Creature - Eldrazi Horror
Emerge {5}{G}{U}
When you cast this spell, you may put target nonland permanent on top of its owner's library.
5/4
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
4/4
Ancestor's Prophet

Ancestor's Prophet {4}{W}

Creature - Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
"We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life."
1/5
Angel's Grace

Angel's Grace {W}

Instant
Split second
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Anointer Priest

Anointer Priest {1}{W}

Creature - Human Cleric
Whenever a creature token enters the battlefield under your control, you gain 1 life.
Embalm {3}{W}
1/3
Aven Riftwatcher

Aven Riftwatcher {2}{W}

Creature - Bird Rebel Soldier
Flying
Vanishing 3
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
2/3
Belfry Spirit

Belfry Spirit {3}{W}{W}

Creature - Spirit
Flying
Haunt
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
1/1
Calming Licid

Calming Licid {2}{W}

Creature - Licid
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
2/2
Cloudgoat Ranger

Cloudgoat Ranger {3}{W}{W}

Creature - Giant Warrior
When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
3/3
Council's Judgment

Council's Judgment {1}{W}{W}

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Eldrazi Displacer

Eldrazi Displacer {2}{W}

Creature - Eldrazi
Devoid
{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control.
3/3
Emeria Angel

Emeria Angel {2}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
3/3
Enlightened Tutor

Enlightened Tutor {W}

Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
"I do not teach. I simply reveal."
—Daudi, Femeref tutor
Entreat the Angels

Entreat the Angels {X}{X}{W}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W}
Gideon, Ally of Zendikar

Gideon, Ally of Zendikar {2}{W}{W}

Legendary Planeswalker - Gideon
[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: Create a 2/2 white Knight Ally creature token.
[–4]: You get an emblem with "Creatures you control get +1/+1."
Loyalty:
4
Goldenglow Moth

Goldenglow Moth {W}

Creature - Insect
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Ordinary moths follow it, drawn to its light.
0/1
History of Benalia

History of Benalia {1}{W}{W}

Enchantment - Saga
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
Hundred-Handed One

Hundred-Handed One {2}{W}{W}

Creature - Giant
Vigilance
{3}{W}{W}{W}: Monstrosity 3.
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
3/5
Kazandu Blademaster

Kazandu Blademaster {W}{W}

Creature - Human Soldier Ally
First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you."
1/1
Land Tax

Land Tax {W}

Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library.
Loyal Unicorn

Loyal Unicorn {3}{W}

Creature - Unicorn
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3/4
Monastery Mentor

Monastery Mentor {2}{W}

Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
"Speak little. Do much."
2/2