Planar Chaos

Planar Chaos contains 168 cards.
It is part of Time Spiral block.
Released: 2007-02-02
Base set size: 165 cards.
Boosters:
  • Planar Chaos Draft Booster (PLC-DRAFT)
  • Aven Riftwatcher

    Aven Riftwatcher {2}{W}

    Creature - Bird Rebel Soldier
    Flying
    Vanishing 3
    When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
    2/3
    Benalish Commander

    Benalish Commander {3}{W}

    Creature - Human Soldier
    Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
    Suspend X—{X}{W}{W}. X can't be 0.
    Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
    */*
    Crovax, Ascendant Hero

    Crovax, Ascendant Hero {4}{W}{W}

    Legendary Creature - Human Noble
    Other white creatures get +1/+1.
    Nonwhite creatures get -1/-1.
    Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
    Crovax was destined for an angel's curse, but one warped timeline saw the noble redeemed.
    4/4
    Dawn Charm

    Dawn Charm {1}{W}

    Instant
    Choose one —
    • Prevent all combat damage that would be dealt this turn.
    • Regenerate target creature.
    • Counter target spell that targets you.
    Dust Elemental

    Dust Elemental {2}{W}{W}

    Creature - Elemental
    Flash
    Flying; fear
    When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
    6/6
    Ghost Tactician

    Ghost Tactician {4}{W}

    Creature - Spirit Spellshaper
    {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
    Its ethereal hand confers a lifetime of experience with combat and steel.
    2/5
    Heroes Remembered

    Heroes Remembered {6}{W}{W}{W}

    Sorcery
    You gain 20 life.
    Suspend 10—{W}
    Magus of the Tabernacle

    Magus of the Tabernacle {3}{W}

    Creature - Human Wizard
    All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
    The Tabernacle's disciples channel the emanations from Pendrell Vale, spreading its paradoxical demand to be both worshipped and left alone.
    2/6
    Mantle of Leadership

    Mantle of Leadership {1}{W}

    Enchantment - Aura
    Flash
    Enchant creature
    Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
    Pallid Mycoderm

    Pallid Mycoderm {3}{W}

    Creature - Fungus
    At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
    Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token.
    Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
    2/4
    Poultice Sliver

    Poultice Sliver {2}{W}

    Creature - Sliver
    All Slivers have "{2}, {T}: Regenerate target Sliver."
    "Its broad claw suggests a chitinous shield, but in fact it conceals glands that secrete a remarkably swift healing agent."
    —Rukarumel, field journal
    2/2
    Rebuff the Wicked

    Rebuff the Wicked {W}

    Instant
    Counter target spell that targets a permanent you control.
    "I cannot teach you their brand of magic, but I can teach you how to defend against it."
    —Tavalus, priest of Korlis
    Retether

    Retether {3}{W}

    Sorcery
    Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way.
    The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present.
    Riftmarked Knight

    Riftmarked Knight {1}{W}{W}

    Creature - Human Rebel Knight
    Protection from black; flanking
    Suspend 3—{1}{W}{W}
    When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
    2/2
    Saltblast

    Saltblast {3}{W}{W}

    Sorcery
    Destroy target nonwhite permanent.
    Dominaria erodes with each passing gust.
    Saltfield Recluse

    Saltfield Recluse {2}{W}

    Creature - Human Rebel Cleric
    {T}: Target creature gets -2/-0 until end of turn.
    He remembers a past of light and healing. But he lives the bitter present—parching salt, scouring wind, and the withering heat of the desert.
    1/2
    Serra's Boon

    Serra's Boon {2}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
    "The light of an angel's glance is warm, but her fixed stare blinds and burns."
    —Calexis, deacon of the New Order of Serra
    Shade of Trokair

    Shade of Trokair {3}{W}

    Creature - Shade
    {W}: Shade of Trokair gets +1/+1 until end of turn.
    Suspend 3—{W}
    1/2
    Stonecloaker

    Stonecloaker {2}{W}

    Creature - Gargoyle
    Flash
    Flying
    When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
    When Stonecloaker enters the battlefield, exile target card from a graveyard.
    3/2
    Stormfront Riders

    Stormfront Riders {4}{W}

    Creature - Human Soldier
    Flying
    When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
    Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
    4/3
    Voidstone Gargoyle

    Voidstone Gargoyle {3}{W}{W}

    Creature - Gargoyle
    Flying
    As Voidstone Gargoyle enters the battlefield, choose a nonland card name.
    Spells with the chosen name can't be cast.
    Activated abilities of sources with the chosen name can't be activated.
    3/3
    Whitemane Lion

    Whitemane Lion {1}{W}

    Creature - Cat
    Flash
    When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
    Saltfield nomads call a sudden storm a "whitemane."
    2/2
    Calciderm

    Calciderm {2}{W}{W}

    Creature - Beast
    Shroud
    Vanishing 4
    5/5
    Related card: Blastoderm
    Malach of the Dawn

    Malach of the Dawn {2}{W}{W}

    Creature - Angel
    Flying
    {W}{W}{W}: Regenerate Malach of the Dawn.
    "The sun rises, but the world still feels dark. Pray for the arrival of the malachim—they'll bring Dawn to the world and to our hearts."
    —Sister Betje, Miracles of the Saints
    2/4
    Related card: Ghost Ship
    Mana Tithe

    Mana Tithe {W}

    Instant
    Counter target spell unless its controller pays {1}.
    "Those who seek to upset the balance must be taxed for such ambitions."
    —Verithain, mesa high priest
    Related card: Force Spike