Khans of Tarkir Promos

Avalanche Tusker

Avalanche Tusker {2}{G}{U}{R}

Creature - Elephant Warrior
Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.
"Hold the high ground, then bring it to your enemy"
—Surrak, khan of the Temur
6/4
Butcher of the Horde

Butcher of the Horde {1}{R}{W}{B}

Creature - Demon
Flying
Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
5/4
Crackling Doom

Crackling Doom {R}{W}{B}

Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Do not fear the lightning. Fear the one it obeys.
Deflecting Palm

Deflecting Palm {R}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Duneblast

Duneblast {4}{W}{B}{G}

Sorcery
Choose up to one creature. Destroy the rest.
The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.
Flying Crane Technique

Flying Crane Technique {3}{U}{R}{W}

Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
There are many Jeskai styles: Riverwalk imitates flowing water, Dragonfist the ancient hellkites, and Flying Crane the wild aven of the high peaks.
Ivorytusk Fortress

Ivorytusk Fortress {2}{W}{B}{G}

Creature - Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
Abzan soldiers march to war confident that their Houses march with them.
5/7
Ivorytusk Fortress

Ivorytusk Fortress {2}{W}{B}{G}

Creature - Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
Abzan soldiers march to war confident that their Houses march with them.
5/7
Jeskai Ascendancy

Jeskai Ascendancy {U}{R}{W}

Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Kheru Lich Lord

Kheru Lich Lord {3}{B}{G}{U}

Creature - Zombie Wizard
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
4/4
Mardu Ascendancy

Mardu Ascendancy {R}{W}{B}

Enchantment
Whenever a nontoken creature you control attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
Narset, Enlightened Master

Narset, Enlightened Master {3}{U}{R}{W}

Legendary Creature - Human Monk
First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
3/2
Rakshasa Vizier

Rakshasa Vizier {2}{B}{G}{U}

Creature - Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.
4/4
Rakshasa Vizier

Rakshasa Vizier {2}{B}{G}{U}

Creature - Demon
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.
4/4
Sage of the Inward Eye

Sage of the Inward Eye {2}{U}{R}{W}

Creature - Djinn Wizard
Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
"No one petal claims beauty for the lotus."
3/4
Sage of the Inward Eye

Sage of the Inward Eye {2}{U}{R}{W}

Creature - Djinn Wizard
Flying
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
"No one petal claims beauty for the lotus."
3/4
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant {1}{B}{G}{U}

Legendary Creature - Snake Shaman
Whenever Sidisi, Brood Tyrant enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
3/3
Siege Rhino

Siege Rhino {1}{W}{B}{G}

Creature - Rhino
Trample
When Siege Rhino enters, each opponent loses 3 life and you gain 3 life.
The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.
4/5
Sultai Ascendancy

Sultai Ascendancy {B}{G}{U}

Enchantment
At the beginning of your upkeep, surveil 2.
Sultai Charm

Sultai Charm {B}{G}{U}

Instant
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
"Strike," the fumes hiss. "Raise an empire with your ambition."
Surrak Dragonclaw

Surrak Dragonclaw {2}{G}{U}{R}

Legendary Creature - Human Warrior
Flash
This spell can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
Both his rank and his scars were earned in single combat against a cave bear.
6/6
Temur Ascendancy

Temur Ascendancy {G}{U}{R}

Enchantment
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
Temur Ascendancy

Temur Ascendancy {G}{U}{R}

Enchantment
Creatures you control have haste.
Whenever a creature you control with power 4 or greater enters, you may draw a card.
Trap Essence

Trap Essence {G}{U}{R}

Instant
Counter target creature spell. Put two +1/+1 counters on up to one target creature.
"Meat sustains the body. The spirit requires different sustenance."
—Arel the Whisperer
Utter End

Utter End {2}{W}{B}

Instant
Exile target nonland permanent.