Kaldheim Promos

Cosmos Elixir

Cosmos Elixir {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.
Related card: Cosmos Elixir (Alchemy)
Maskwood Nexus

Maskwood Nexus {4}

Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.
Maskwood Nexus

Maskwood Nexus {4}

Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.
Pyre of Heroes

Pyre of Heroes {2}

Artifact
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Related card: Break Expectations
Pyre of Heroes

Pyre of Heroes {2}

Artifact
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Related card: Break Expectations
Barkchannel Pathway
Tidechannel Pathway

Barkchannel Pathway

Land
{T}: Add {G}.
"Listen! The trees tell tales of their ancestors in the whisper-song of leaves."
—Inga Rune-Eyes
Card has other part: Tidechannel Pathway
Tidechannel Pathway
Barkchannel Pathway

Tidechannel Pathway

Land
{T}: Add {U}.
"Trust in the path, and it will bear you to safety."
—Inga Rune-Eyes
Card has other part: Barkchannel Pathway
Blightstep Pathway
Searstep Pathway

Blightstep Pathway

Land
{T}: Add {B}.
"The waters smell oddly sweet, but do not be enticed. You don't want to meet what lurks below the surface."
—Solrun, Beskir warrior
Card has other part: Searstep Pathway
Searstep Pathway
Blightstep Pathway

Searstep Pathway

Land
{T}: Add {R}.
"Our brave Tuskeri brethren blaze new trails, and we follow, mapping the routes of those who survive."
—Solrun, Beskir warrior
Card has other part: Blightstep Pathway
Darkbore Pathway
Slitherbore Pathway

Darkbore Pathway

Land
{T}: Add {B}.
"Hush, and stay still. No matter how dreary the darkness, a light in the Skelle Mire is never a good sign."
—Haugar, Kannah wayfinder
Card has other part: Slitherbore Pathway
Slitherbore Pathway
Darkbore Pathway

Slitherbore Pathway

Land
{T}: Add {G}.
"The Cosmos Serpent carved these tunnels, and his echo remains, a twisting aura of ferocity and boundless growth."
—Haugar, Kannah wayfinder
Card has other part: Darkbore Pathway
Faceless Haven

Faceless Haven

Snow Land
{T}: Add {C}.
{S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land.
It is everywhere and nowhere, a place unbound by logic, just beyond the real.
Faceless Haven

Faceless Haven

Snow Land
{T}: Add {C}.
{S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land.
It is everywhere and nowhere, a place unbound by logic, just beyond the real.
Hengegate Pathway
Mistgate Pathway

Hengegate Pathway

Land
{T}: Add {W}.
"I cannot read these runes, yet somehow they seem like a warning. Have we passed unknowingly into a new realm?"
—Ekken, Omenseeker navigator
Card has other part: Mistgate Pathway
Mistgate Pathway
Hengegate Pathway

Mistgate Pathway

Land
{T}: Add {U}.
"I've never seen mist so unnaturally thick as this—where does the sea end and the sky begin?"
—Ekken, Omenseeker navigator
Card has other part: Hengegate Pathway
Tyrite Sanctum

Tyrite Sanctum

Land
{T}: Add {C}.
{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
Tyrite Sanctum

Tyrite Sanctum

Land
{T}: Add {C}.
{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
The World Tree

The World Tree

Land
The World Tree enters the battlefield tapped.
{T}: Add {G}.
As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
The World Tree

The World Tree

Land
The World Tree enters the battlefield tapped.
{T}: Add {G}.
As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.