Hour of Devastation Promos

Hour of Devastation Promos contains 64 cards.
Released: 2017-07-14
Earthshaker Khenra

Earthshaker Khenra {1}{R}

Creature - Jackal Warrior
Haste
When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.
Eternalize {4}{R}{R}
2/1
Hazoret's Undying Fury

Hazoret's Undying Fury {4}{R}{R}

Sorcery
Shuffle your library, then exile the top four cards. You may cast any number of nonland cards with converted mana cost 5 or less from among them without paying their mana costs. Lands you control don't untap during your next untap step.
Hour of Devastation

Hour of Devastation {3}{R}{R}

Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
"Everything here exists or perishes at my whim. Including you, Gatewatch."
—Nicol Bolas
Imminent Doom

Imminent Doom {2}{R}

Enchantment
Imminent Doom enters the battlefield with a doom counter on it.
Whenever you cast a spell with converted mana cost equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to any target. Then put a doom counter on Imminent Doom.
Neheb, the Eternal

Neheb, the Eternal {3}{R}{R}

Legendary Creature - Zombie Minotaur Warrior
Afflict 3
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
"This is what glory looks like."
—Nicol Bolas
4/6
Wildfire Eternal

Wildfire Eternal {3}{R}

Creature - Zombie Jackal Cleric
Afflict 4
Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery card from your hand without paying its mana cost.
1/4
Wildfire Eternal

Wildfire Eternal {3}{R}

Creature - Zombie Jackal Cleric
Afflict 4
Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery card from your hand without paying its mana cost.
1/4
Hour of Promise

Hour of Promise {4}{G}

Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
With the Hekma breached and its protection removed, the deserts swept in.
Majestic Myriarch

Majestic Myriarch {4}{G}

Creature - Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
*/*
Pride Sovereign

Pride Sovereign {2}{G}

Creature - Cat
Pride Sovereign gets +1/+1 for each other Cat you control.
{W}, {T}, Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink.
2/2
Ramunap Excavator

Ramunap Excavator {2}{G}

Creature - Naga Cleric
You may play land cards from your graveyard.
"This world was once so much more than the confines of Naktamun."
2/3
Ramunap Excavator

Ramunap Excavator {2}{G}

Creature - Naga Cleric
You may play land cards from your graveyard.
"This world was once so much more than the confines of Naktamun."
2/3
Ramunap Hydra

Ramunap Hydra {3}{G}

Creature - Snake Hydra
Vigilance, reach, trample
Ramunap Hydra gets +1/+1 as long as you control a Desert.
Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.
3/3
Resilient Khenra

Resilient Khenra {1}{G}

Creature - Jackal Wizard
When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.
Eternalize {4}{G}{G}
2/2
Rhonas's Last Stand

Rhonas's Last Stand {G}{G}

Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Rhonas continued to fight until his last breath and even beyond.
Uncage the Menagerie

Uncage the Menagerie {X}{G}{G}

Sorcery
Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.
The destruction of Rhonas's monument released his collection upon the city.
The Locust God

The Locust God {4}{U}{R}

Legendary Creature - God
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
{2}{U}{R}: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
4/4
Nicol Bolas, God-Pharaoh

Nicol Bolas, God-Pharaoh {4}{U}{B}{R}

Legendary Planeswalker - Bolas
[+2]: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
[+1]: Each opponent exiles two cards from their hand.
[–4]: Nicol Bolas, God-Pharaoh deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
[–12]: Exile each nonland permanent your opponents control.
Loyalty:
7
Samut, the Tested

Samut, the Tested {2}{R}{G}

Legendary Planeswalker - Samut
[+1]: Up to one target creature gains double strike until end of turn.
[–2]: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
[–7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle your library.
Loyalty:
4
The Scarab God

The Scarab God {3}{U}{B}

Legendary Creature - God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5/5
The Scorpion God

The Scorpion God {3}{B}{R}

Legendary Creature - God
Whenever a creature with a -1/-1 counter on it dies, draw a card.
{1}{B}{R}: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
6/5
Leave

Leave {1}{W}

Instant
Return any number of target permanents you own to your hand.
Card has other part: Chance
Chance

Chance {3}{R}

Sorcery
Aftermath
Discard any number of cards, then draw that many cards.
Card has other part: Leave
Reason

Reason {U}

Sorcery
Scry 3.
Card has other part: Believe
Believe

Believe {4}{G}

Sorcery
Aftermath
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Card has other part: Reason