Guilds of Ravnica Promos

Guilds of Ravnica Promos contains 73 cards.
Released: 2018-10-05
Thief of Sanity

Thief of Sanity {1}{U}{B}

Creature - Specter
Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/2
Thought Erasure

Thought Erasure {U}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Surveil 1.
"It's truly the highest honor, isn't it? To be remembered? Pity for you."
Thousand-Year Storm

Thousand-Year Storm {4}{U}{R}

Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Ral's storm crackled with mystical detections: Planeswalkers were infiltrating Ravnica.
Trostani Discordant

Trostani Discordant {3}{G}{W}

Legendary Creature - Dryad
Other creatures you control get +1/+1.
When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
1/4
Underrealm Lich

Underrealm Lich {3}{B}{G}

Creature - Zombie Elf Shaman
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
"You've strayed, overworlder."
4/3
Assure

Assure {G/W}{G/W}

Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Card has other part: Assemble
Assemble

Assemble {4}{G}{W}

Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Card has other part: Assure
Connive

Connive {2}{U/B}{U/B}

Sorcery
Gain control of target creature with power 2 or less.
Card has other part: Concoct
Concoct

Concoct {3}{U}{B}

Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield.
Card has other part: Connive
Expansion

Expansion {U/R}{U/R}

Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
Card has other part: Explosion
Explosion

Explosion {X}{U}{U}{R}{R}

Instant
Explosion deals X damage to any target. Target player draws X cards.
Card has other part: Expansion
Expansion

Expansion {U/R}{U/R}

Instant
Copy target instant or sorcery spell with converted mana cost 4 or less. You may choose new targets for the copy.
Card has other part: Explosion
Explosion

Explosion {X}{U}{U}{R}{R}

Instant
Explosion deals X damage to any target. Target player draws X cards.
Card has other part: Expansion
Find

Find {B/G}{B/G}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Card has other part: Finality
Finality

Finality {4}{B}{G}

Sorcery
You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.
Card has other part: Find
Response

Response {R/W}{R/W}

Instant
Response deals 5 damage to target attacking or blocking creature.
Card has other part: Resurgence
Resurgence

Resurgence {3}{R}{W}

Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Card has other part: Response
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Cradle of the Golgari's new kingdom. Grave of those who wronged its queen.
Sacred Foundry

Sacred Foundry

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"You will not be trained here. You will be forged."
—Commander Yaszen
Steam Vents

Steam Vents

Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"A massive new Izzet building project with an unstated purpose? Probably fine."
—Zija, Simic mutationist
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"Where the roots reach, there the temple rises."
—Niszka, Selesnya evangel
Watery Grave

Watery Grave

Land - Island Swamp
({T}: Add {U} or {B}.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Few believe Duskmantle exists. Fewer find it. None live to bear witness.