DCI Promos

Sylvan Ranger

Sylvan Ranger {1}{G}

Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Not all paths are found on the forest floor."
1/1
Liliana's Specter

Liliana's Specter {1}{B}{B}

Creature - Specter
Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.
2/1
Mitotic Slime

Mitotic Slime {4}{G}

Creature - Ooze
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
4/4
Plots That Span Centuries

Plots That Span Centuries

Scheme
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
"I don't expect you to understand the myriad ways in which you're about to die."
Perhaps You've Met My Cohort

Perhaps You've Met My Cohort

Scheme
When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
"I'm calling in a favor from an old friend. Once you're all dead, I'll consider the matter settled."
Your Inescapable Doom

Your Inescapable Doom

Ongoing Scheme
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
Drench the Soil in Their Blood

Drench the Soil in Their Blood

Scheme
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
"Are they dead yet? No? Then my previous order stands."
Imprison This Insolent Wretch

Imprison This Insolent Wretch

Ongoing Scheme
When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during their untap step.
When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
Plague Stinger

Plague Stinger {1}{B}

Creature - Phyrexian Insect Horror
Flying
Infect
It leaves its victims one sting closer to phyresis.
1/1
Golem's Heart

Golem's Heart {2}

Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
The heart of a golem gives life to more than just the iron husk around it.
Memnite

Memnite {0}

Artifact Creature - Construct
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.
1/1
Tempered Steel

Tempered Steel {1}{W}{W}

Enchantment
Artifact creatures you control get +2/+2.
Related card: Ghalma the Shaper
Skinrender

Skinrender {2}{B}{B}

Creature - Phyrexian Zombie
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
"Your creations are effective, Sheoldred, but we must unite the flesh, not merely flay it."
—Elesh Norn, Grand Cenobite
3/3
Master's Call

Master's Call {2}{W}

Instant
Create two 1/1 colorless Myr artifact creature tokens.
The need to obey was inscribed on every plate in their bodies.
Plague Myr

Plague Myr {2}

Artifact Creature - Phyrexian Myr
Infect
{T}: Add {C}.
They watch for a new master, one more sinister than the last.
1/1
Signal Pest

Signal Pest {1}

Artifact Creature - Pest
Battle cry
Signal Pest can't be blocked except by creatures with flying or reach.
It leaps from tree to tree, revealing the enemy's positions.
0/1
Treasure Mage

Treasure Mage {2}{U}

Creature - Human Wizard
When Treasure Mage enters the battlefield, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
2/2
Black Sun's Zenith

Black Sun's Zenith {X}{B}{B}

Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Sometimes the cannoneer must become the cannonball.
Sylvan Ranger

Sylvan Ranger {1}{G}

Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Not all paths are found on the forest floor."
1/1
Vault Skirge

Vault Skirge {1}{B/P}

Artifact Creature - Phyrexian Imp
Flying
Lifelink
From the remnants of the dead, Geth forged a swarm to safeguard his throne.
1/1
Related card: March Toward Perfection
Maul Splicer

Maul Splicer {6}{G}

Creature - Phyrexian Human Artificer
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.
Golem creatures you control have trample.
1/1
Shrine of Burning Rage

Shrine of Burning Rage {2}

Artifact
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
Priest of Urabrask

Priest of Urabrask {2}{R}

Creature - Phyrexian Human Cleric
When Priest of Urabrask enters the battlefield, add {R}{R}{R}.
2/1
Myr Superion

Myr Superion {2}

Artifact Creature - Myr
Spend only mana produced by creatures to cast this spell.
5/6